Announcing SDL 2.0.3

This is a minor bugfix release to take care of creating an OpenGL context
on Mac OS X 10.6:
http://www.libsdl.org/download-2.0.php

The larger list of changes for 2.0.2 is available here:
https://forums.libsdl.org/viewtopic.php?t=10088

Cheers!

2.0.3 also includes some bug fixes for the new Mac fullscreen changes, so it?s probably a good idea for Mac developers to update even if the context creation issue doesn?t affect your programs.

Thanks Sam & co! :)On Mar 15, 2014, at 8:54 PM, Sam Lantinga wrote:

This is a minor bugfix release to take care of creating an OpenGL context on Mac OS X 10.6:
http://www.libsdl.org/download-2.0.php

The larger list of changes for 2.0.2 is available here:
https://forums.libsdl.org/viewtopic.php?t=10088

Cheers!


SDL mailing list
SDL at lists.libsdl.org
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I’m not sure if I’m the first to report this, but I just updated the SDL2 Framework from 2.0.2 to 2.0.3, and now my application crashes every time I do build & run from Xcode. I’m using Mac OS X version 10.9.2 and Xcode 5.1. Would the OS X crash details be of any use to you folks?

I still have the source to SDL 2.0.1 on my hard drive, compiling it and replacing the Framework with that version at least got me back up and running.

The crash log would be helpful yeah, and the least amount of code which reproduces the issue too, if possible.

[I use SDL 2.0.3 with OS 10.9.2 and Xcode 5.1 as well, with no issues.]On Mar 20, 2014, at 1:54 PM, DaveB1980 wrote:

I’m not sure if I’m the first to report this, but I just updated the SDL2 Framework from 2.0.2 to 2.0.3, and now my application crashes every time I do build & run from Xcode. I’m using Mac OS X version 10.9.2 and Xcode 5.1. Would the OS X crash details be of any use to you folks?

I still have the source to SDL 2.0.1 on my hard drive, compiling it and replacing the Framework with that version at least got me back up and running.


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Yes, this is happening for me as well with the same system (OSX 10.9.2,
Xcode 5.1, SDL 2.0.3, etc).

Steve A.
Stella maintainerOn 20/03/14 02:24 PM, DaveB1980 wrote:

I’m not sure if I’m the first to report this, but I just updated the
SDL2 Framework from 2.0.2 to 2.0.3, and now my application crashes
every time I do build & run from Xcode. I’m using Mac OS X version
10.9.2 and Xcode 5.1. Would the OS X crash details be of any use to
you folks?

I still have the source to SDL 2.0.1 on my hard drive, compiling it
and replacing the Framework with that version at least got me back up
and running.

I was having some issues with it crashing and taking down Xcode using the pre-built 2.0.2 framework under 10.9/Xcode 5.1. Building SDL from source using Xcode 5.1 solved them though.

Given that 2.0.3 is a very minor change, my guess is that it?s related.On Mar 20, 2014, at 10:54 AM, DaveB1980 wrote:

I’m not sure if I’m the first to report this, but I just updated the SDL2 Framework from 2.0.2 to 2.0.3, and now my application crashes every time I do build & run from Xcode. I’m using Mac OS X version 10.9.2 and Xcode 5.1. Would the OS X crash details be of any use to you folks?

I still have the source to SDL 2.0.1 on my hard drive, compiling it and replacing the Framework with that version at least got me back up and running.


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Luke Groeninger wrote:

I was having some issues with it crashing and taking down Xcode using the pre-built 2.0.2 framework under 10.9/Xcode 5.1. Building SDL from source using Xcode 5.1 solved them though.

Given that 2.0.3 is a very minor change, my guess is that it?s related.

I didn’t have any problems with the pre-built 2.0.2 Framework.

At any rate, I downloaded the source for 2.0.3 from the site, built the Framework target on my Mac, and replaced the Framework in my system’s “Library/Frameworks” folder. The crash isn’t happening anymore.

The issue here is (was?) code signing. Recompiling from source and then
copy/paste the framework will do the trick ;)On Thu, Mar 20, 2014 at 11:33 AM, DaveB1980 wrote:

Luke Groeninger wrote:

I was having some issues with it crashing and taking down Xcode using
the pre-built 2.0.2 framework under 10.9/Xcode 5.1. Building SDL from
source using Xcode 5.1 solved them though.

Given that 2.0.3 is a very minor change, my guess is that it’s related.

I didn’t have any problems with the pre-built 2.0.2 Framework.

At any rate, I downloaded the source for 2.0.3 from the site, built the
Framework target on my Mac, and replaced the Framework in my system’s
"Library/Frameworks" folder. The crash isn’t happening anymore.


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Hello,

Are there official release notes available for the SDL v2.0.3 release? I have looked at the forums & briefly at http://www.libsdl.org without any such luck.

From what I’ve gathered so far by catching up on the mailing list is the following bug fixes: a) SDL v2.0.2’s newly introduced clicks field; b) creating OpenGL contexts under OS X v10.6; c) vague mentioning of fixes relating to the new OS X full screen changes. (I’m especially interested in what exactly the fixes mean for us?)

Did I miss anything? :slight_smile: Thanks for any information one can provide.

Cheers,
Jeffrey Carpenter
<@Jeffrey_Carpenter>

2014-03-24 21:23 GMT-03:00 Jeffrey Carpenter :

Hello,

Are there official release notes available for the SDL v2.0.3 release? I
have looked at the forums & briefly at http://www.libsdl.org without any
such luck.

From what I’ve gathered so far by catching up on the mailing list is the
following bug fixes: a) SDL v2.0.2’s newly introduced clicks field; b)
creating OpenGL contexts under OS X v10.6; c) vague mentioning of fixes
relating to the new OS X full screen changes. (I’m especially interested in
what exactly the fixes mean for us?)

Did I miss anything? :slight_smile: Thanks for any information one can provide.

Cheers,
Jeffrey Carpenter

This is the official word: https://hg.libsdl.org/SDL/file/tip/WhatsNew.txt--
Gabriel.