On, Thu Dec 10, 2009, Rene Dudfield wrote:
Hi,
it’s ok to include the clipboard stuff by me. You’ll also have to ask
Marcus von Appen, since he wrote most of the code.
I’ve CC’d this email to Marcus.
Thanks for the pointer. The discussion on the list slipped through my
fingers (due to the subject, I guess).
The svn://seul.org/svn/pygame/branches/sdl_pgame source tree is much
cleaner and easier to integrate, I would guess. It does not include the
MacOS X and QNX code portions, though.
Regarding QNX support, do not rely on the code in
svn://seul.org/svn/pygame/trunk/. It is some early stage, not very well
tested and not maintained (anymore) as the maintenance efforts are to
high for us (and I do not have a license for QNX anymore :-). You can use
it as base for an own implementation, though.
I do not know about the Mac OS code portion. It uses some python
encapsulation, Rene can better explain :-).
Additional pointers: the X11 code is not fully ICCCM compatible - the
X11 specs in that area are a pain and I was too lazy to write code for
it. Except from that, for both, Win32 and X11 the code is nearly feature
complete, including registration of own clipboard types, support of the
most important system clipboard formats in regards of graphics,
application-local clipboard types and so on.
If you need assistance with the integration or particular details, do
not hesitate to bug me (and take this as an implicit OK for the
integration into the SDL development trees, be it commercial or LGPL).
Regards
Marcus
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