Artefact on the render window?

Hi people,

I’m using SDL 1.3 with a DirectX renderer on Windows 7 x64 with Nvidia 285.62 driver.

Everything is OK, I can display texture without any problem, until I press “CTRL-ALT-SUPPR” to display the windows task manager, and my SDL window systematically becomes :

[Image: ]

Is it a known bug on the SDL 1.3 bugzilla?


And I got the same issue as reported here :

SDL 1.3 seems not to like the last Nvidia Driver 285.62 on Windows 7 :frowning: