I remember some time ago there was a sort of pragmatic autoconf/automake
tutorial from Sam at ibm.com, as part of the description of Pirates Ho!
But now the tutorial is no more there. Is it possible to retrieve from some
archive, or is there a better tutorial around?
Thank in advance
Amedeo
I remember some time ago there was a sort of pragmatic autoconf/automake
tutorial from Sam at ibm.com, as part of the description of Pirates Ho!
But now the tutorial is no more there. Is it possible to retrieve from some
archive, or is there a better tutorial around?
Thank in advance
Amedeo
I learned from the goat book.
You can buy the book:
http://sources.redhat.com/autobook/
or read the HTMLized version:
http://sources.redhat.com/autobook/autobook/autobook_toc.html
DaveOn Fri, 18 May 2001, Amedeo Storni wrote:
–
David MacCormack
@David_MacCormack
Amedeo Storni wrote:
But now the tutorial is no more there. Is it
possible to retrieve from some archive, or is
there a better tutorial around?
http://www.amath.washington.edu/~lf/tutorials/autoconf/
Regimental Command
Generic Armored Combat System
http://regcom.sourceforge.net
I remember some time ago there was a sort of pragmatic autoconf/automake
tutorial from Sam at ibm.com, as part of the description of Pirates Ho!
But now the tutorial is no more there. Is it possible to retrieve from some
archive, or is there a better tutorial around?
I never found autoconf the way I liked so I managed to make my own. This
is not a tutorial, but you might get inspirations from these files:
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/glelite/Teddy/src/Makefile.in?rev=1.6&content-type=text/vnd.viewcvs-markup
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/glelite/Teddy/src/configure.in?rev=1.1&content-type=text/vnd.viewcvs-markup
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/glelite/Teddy/src/acinclude.m4?rev=1.1&content-type=text/vnd.viewcvs-markup
Rest in glelite.sf.net
It doesn’t use automake (only for SDL test) and it scans sub-directories
for files, works out dependencies itself, and does proper configure for
SDL OpenGL program.
– Timo Suoranta – @Timo_K_Suoranta –