take the time! run your programm and take the time every turn! emh, eeeemh,
yeah, you have to divide the number of frames by the time! if you have 30
farmes and 1 second, you have 30/1 fps! hope it helps> ----- Original Message -----
From: image@visions.co.nz (Kevin)
To: “sdl”
Sent: Tuesday, August 14, 2001 3:44 PM
Subject: [SDL] benchmarking
I did a quick search of the last 400 messages and couldn’t find anything.
How can I setup my program (sdl+opengl) so the frame rate can requested.
and also how to work out the actual frame rate.
The program is a simple opengl rotating cube, with a few modification I
have been playing around with.