Best SDL GUI library?

Thanks :).

Wow… Im surprised this is still up… last message in
your archive is Aug 30, 1999! :slight_smile:

Mr. Vargas did say he was making a list at sourceforge
though… We’ll see what everyone who is interested
wants to do.

— Bob Pendleton wrote:> On Sat, 2003-07-05 at 15:21, Roger D. Vargas wrote:

We’ll have to start a new project to satisfy
people like us, who need a
simple, non-intrusive set of widgets in old C.

I understand wanting it not to take over you whole
application, what I
don’t understand is why you want it in raw C?
Widgets are, IMHO, one
place where it is hard to argue that objects make
sense. This is
especially true since each widget needs its own
state.

Anyway, this is off topic so if you ware interested
in a discussion like
this please use my list. You can subscribe at
http://www.gameprogrammer.com/mailinglist.html
Where it is on topic.

I have wanted to see a good discussion of the needs
for a game
programming gui toolkit for a long time. You don’t
have to look at the
problem for long to see that traditional gui tool
kits don’t work well
for games.

  Bob Pendleton

On Sat, 5 Jul 2003, Florian Hufsky wrote:

sorry, my fault.
i know no gui library that doesn’t take over
your app.

what about writing your own?
simple stuff like buttons / drop down list /
input fields shouldn’t be too

hard to implement.
i’ve got a lot of free time next week - maybe i
could write something for

you.

----- Original Message -----
From: “phantom2023” <@phantom2023>
To:
Sent: Saturday, July 05, 2003 6:31 PM
Subject: Re: [SDL] Best SDL GUI library?

Not to sound disrespectful but…

  1. That doesn’t answer my question.

  2. I have, but none of those have what I need,
    or the

ones that do want to take over the app, or
won’t

compile in Windows without an act of Congress.

I know there are other libraries that aren’t
on that

page.

— Florian Hufsky wrote:

take a look at the libraries page on
www.libsdl.org

----- Original Message -----
From: “Boy Decoy” <@phantom2023>
To:
Sent: Saturday, July 05, 2003 4:23 AM
Subject: [SDL] Best SDL GUI library?

Hello,

I need a good GUI library that doesn’t
take over

the

entire app… just want something that can
be put

up

when I need (ie… like a login screen or a
sign up

screen inside the game).

Also, would be great if it had a multiline
textbox

widget too.

Thanks a bunch


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Roger D. Vargas
ICQ: 117641572
Linux User: 180787

  • Much to learn you still have *
    Master Yoda, AOTC

    ±----------------------------------+

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Anyway, this is off topic so if you ware interested in a discussion like
this please use my list. You can subscribe at
http://www.gameprogrammer.com/mailinglist.html
Where it is on topic.
You are right, and Im subscribed (I think so).On 5 Jul 2003, Bob Pendleton wrote:

Roger D. Vargas
ICQ: 117641572
Linux User: 180787

  • Much to learn you still have *
    Master Yoda, AOTC


Este mensaje ha sido analizado por MailScanner
en busca de virus y otros contenidos peligrosos,
y se considera que est? limpio.

Wow… Im surprised this is still up… last message in
your archive is Aug 30, 1999! :slight_smile:

Mr. Vargas did say he was making a list at sourceforge
though… We’ll see what everyone who is interested
wants to do.
Im awaiting for project approval. Anyway, we can continue this in
gameprogrammer list, as bob suggested. As I wont check my mail until
tomorrow and project could be not approved, we can give some use to Bob’s
list since today.On Sat, 5 Jul 2003, phantom2023 wrote:


Roger D. Vargas
ICQ: 117641572
Linux User: 180787

  • Much to learn you still have *
    Master Yoda, AOTC


Este mensaje ha sido analizado por MailScanner
en busca de virus y otros contenidos peligrosos,
y se considera que est? limpio.

if you need a c programmer - i have time…> ----- Original Message -----

From: roger@eht.scu.tur.cu (Roger D. Vargas)
To:
Sent: Sunday, July 06, 2003 1:56 PM
Subject: Re: [SDL] Best SDL GUI library?

On Sat, 5 Jul 2003, phantom2023 wrote:

Wow… Im surprised this is still up… last message in
your archive is Aug 30, 1999! :slight_smile:

Mr. Vargas did say he was making a list at sourceforge
though… We’ll see what everyone who is interested
wants to do.
Im awaiting for project approval. Anyway, we can continue this in
gameprogrammer list, as bob suggested. As I wont check my mail until
tomorrow and project could be not approved, we can give some use to Bob’s
list since today.


Roger D. Vargas
ICQ: 117641572
Linux User: 180787

  • Much to learn you still have *
    Master Yoda, AOTC


Este mensaje ha sido analizado por MailScanner
en busca de virus y otros contenidos peligrosos,
y se considera que est? limpio.


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl

Hi Roger!

Wish you all the best. May your project suceed.
Hopefully people are willing to help this time.

AlexAm Son, 2003-07-06 um 13.56 schrieb Roger D. Vargas:

On Sat, 5 Jul 2003, phantom2023 wrote:

Wow… Im surprised this is still up… last message in
your archive is Aug 30, 1999! :slight_smile:

Mr. Vargas did say he was making a list at sourceforge
though… We’ll see what everyone who is interested
wants to do.
Im awaiting for project approval. Anyway, we can continue this in
gameprogrammer list, as bob suggested. As I wont check my mail until
tomorrow and project could be not approved, we can give some use to Bob’s
list since today.

Sounds not very new to me. Everything you list here is already done.
People are just to stupid to use it.

AlexAm Son, 2003-07-06 um 02.05 schrieb pirata:

For those that always offer wxWindows as a solution to the famous GUI
question, have in mind that users in this list are asking for a
SDL-related GUI library. Qt… I don’t know if it has an SDL
backend…

A [very little] related subject about all GUI fans/curious:
I’m developing a multiplatform Window System based on SDL, main goals
are:

  • portability (of course)
  • alpha transparency (either in a simgle color fill or an entire
    window)
  • themes (same philosofhy that alpha)
  • size (I’m not happy with actual HUGE Window Systems)
  • speed (that’s why previous mail I sent to this list I asked for
    mmx/sse, we’ll need it for slow machines if user wants to use alpha)

Please take this to another mailing list ASAP, this is off-topic.

Thanks,
-Sam Lantinga, Software Engineer, Blizzard Entertainment

A [very little] related subject about all GUI fans/curious:
I’m developing a multiplatform Window System based on SDL, main goals
are:

  • portability (of course)
  • alpha transparency (either in a simgle color fill or an entire
    window)
  • themes (same philosofhy that alpha)
  • size (I’m not happy with actual HUGE Window Systems)
  • speed (that’s why previous mail I sent to this list I asked for
    mmx/sse, we’ll need it for slow machines if user wants to use alpha)
Sounds not very new to me. Everything you list here is already done.
People are just to stupid to use it.

Alex

Well… I don’t know of a Window Server that does true alpha blending,
also they aren’t size optimized, as I mentioned they are VERY huge.
Also my themes point of view is server-based, not client one, so it’ll
save a lot of client->server bandwidth. It doesn’t mean clients will not
have opportunity to do theme-stuff, but it will be handled by the server
(most of the time).

PirataOn Sun, 2003-07-06 at 14:10, Alexander Pipelka wrote:

I made a post on the gameprogrammer.com mailing list
as suggested… so all further posts should go there.

Sorry to get in the way

— Sam Lantinga wrote:> Please take this to another mailing list ASAP, this

is off-topic.

Thanks,
-Sam Lantinga, Software Engineer, Blizzard
Entertainment


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl


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Thanks :).

Wow… Im surprised this is still up… last message in
your archive is Aug 30, 1999! :slight_smile:

Don’t freak me out that way…

The last message in my archive is dated July 6, 2003 :slight_smile: and is about a
GUI for SDL.

	Bob PendletonOn Sat, 2003-07-05 at 19:30, phantom2023 wrote:

Mr. Vargas did say he was making a list at sourceforge
though… We’ll see what everyone who is interested
wants to do.

— Bob Pendleton <@Bob_Pendleton> wrote:

On Sat, 2003-07-05 at 15:21, Roger D. Vargas wrote:

We’ll have to start a new project to satisfy
people like us, who need a
simple, non-intrusive set of widgets in old C.

I understand wanting it not to take over you whole
application, what I
don’t understand is why you want it in raw C?
Widgets are, IMHO, one
place where it is hard to argue that objects make
sense. This is
especially true since each widget needs its own
state.

Anyway, this is off topic so if you ware interested
in a discussion like
this please use my list. You can subscribe at
http://www.gameprogrammer.com/mailinglist.html
Where it is on topic.

I have wanted to see a good discussion of the needs
for a game
programming gui toolkit for a long time. You don’t
have to look at the
problem for long to see that traditional gui tool
kits don’t work well
for games.

  Bob Pendleton

On Sat, 5 Jul 2003, Florian Hufsky wrote:

sorry, my fault.
i know no gui library that doesn’t take over
your app.

what about writing your own?
simple stuff like buttons / drop down list /
input fields shouldn’t be too

hard to implement.
i’ve got a lot of free time next week - maybe i
could write something for

you.

----- Original Message -----
From: “phantom2023”
To:
Sent: Saturday, July 05, 2003 6:31 PM
Subject: Re: [SDL] Best SDL GUI library?

Not to sound disrespectful but…

  1. That doesn’t answer my question.

  2. I have, but none of those have what I need,
    or the

ones that do want to take over the app, or
won’t

compile in Windows without an act of Congress.

I know there are other libraries that aren’t
on that

page.

— Florian Hufsky wrote:

take a look at the libraries page on
www.libsdl.org

----- Original Message -----
From: “Boy Decoy”
To:
Sent: Saturday, July 05, 2003 4:23 AM
Subject: [SDL] Best SDL GUI library?

Hello,

I need a good GUI library that doesn’t
take over

the

entire app… just want something that can
be put

up

when I need (ie… like a login screen or a
sign up

screen inside the game).

Also, would be great if it had a multiline
textbox

widget too.

Thanks a bunch


Do you Yahoo!?
SBC Yahoo! DSL - Now only $29.95 per
month!

http://sbc.yahoo.com


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl


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http://www.libsdl.org/mailman/listinfo/sdl


Roger D. Vargas
ICQ: 117641572
Linux User: 180787

  • Much to learn you still have *
    Master Yoda, AOTC

    ±----------------------------------+

SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl


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http://www.libsdl.org/mailman/listinfo/sdl

±----------------------------------+

A [very little] related subject about all GUI fans/curious:
I’m developing a multiplatform Window System based on SDL, main goals
are:

  • portability (of course)
  • alpha transparency (either in a simgle color fill or an entire
    window)
  • themes (same philosofhy that alpha)
  • size (I’m not happy with actual HUGE Window Systems)
  • speed (that’s why previous mail I sent to this list I asked for
    mmx/sse, we’ll need it for slow machines if user wants to use alpha)

Sounds not very new to me. Everything you list here is already done.
People are just to stupid to use it.
Exactly. I dont see a reason for not to use paragui if your project is
based in C++. In my case, I used it for my old project, for this new I
need something based on C.On 6 Jul 2003, Alexander Pipelka wrote:


Roger D. Vargas
ICQ: 117641572
Linux User: 180787

  • Much to learn you still have *
    Master Yoda, AOTC


Este mensaje ha sido analizado por MailScanner
en busca de virus y otros contenidos peligrosos,
y se considera que est? limpio.

Thanks :).

Wow… Im surprised this is still up… last message in
your archive is Aug 30, 1999! :slight_smile:

Don’t freak me out that way…

The last message in my archive is dated July 6, 2003 :slight_smile: and is about a
GUI for SDL.
Im subscribed by two addresses, but I dont get any mail.On 6 Jul 2003, Bob Pendleton wrote:
On Sat, 2003-07-05 at 19:30, phantom2023 wrote:


Roger D. Vargas
ICQ: 117641572
Linux User: 180787

  • Much to learn you still have *
    Master Yoda, AOTC


Este mensaje ha sido analizado por MailScanner
en busca de virus y otros contenidos peligrosos,
y se considera que est? limpio.

Guys, please, continue this conversation over private e-mail.

Cheers.On Monday 07 July 2003 08:54, Roger D. Vargas wrote:

On 6 Jul 2003, Bob Pendleton wrote:

On Sat, 2003-07-05 at 19:30, phantom2023 wrote:

Thanks :).

Wow… Im surprised this is still up… last message in
your archive is Aug 30, 1999! :slight_smile:

Don’t freak me out that way…

The last message in my archive is dated July 6, 2003 :slight_smile: and is about a
GUI for SDL.

Im subscribed by two addresses, but I dont get any mail.


Roger D. Vargas
ICQ: 117641572
Linux User: 180787

  • Much to learn you still have *
    Master Yoda, AOTC


Eduardo B. Fonseca
ebf at aedsolucoes.com.br
OpenPGP Public Key: F5206326

A [very little] related subject about all GUI fans/curious:
I’m developing a multiplatform Window System based on SDL, main goals
are:

  • portability (of course)
  • alpha transparency (either in a simgle color fill or an entire
    window)
  • themes (same philosofhy that alpha)
  • size (I’m not happy with actual HUGE Window Systems)
  • speed (that’s why previous mail I sent to this list I asked for
    mmx/sse, we’ll need it for slow machines if user wants to use alpha)

Sounds not very new to me. Everything you list here is already done.
People are just to stupid to use it.

Exactly. I dont see a reason for not to use paragui if your project is 
based in C++. In my case, I used it for my old project, for this new I 
need something based on C.

I REALLY see some reasons for not use paragui: First because I DON’T use
c++ (and I’ll not do it). Second, paragui doesn’t handle themes nor
widgets my way, I’ve implemented a very flexible & cool canvas system
based on those ideas by the Enlightenment team, they have very cool &
innovative ideas, but I prefer SDL as the development backend :wink:

Another thing I forgot to mention others Window System don’t have is
PORTABILITY
Have in mind I’m developing a Window Server, not only a Toolkit like gtk
or qt, so a client designed to run under it will be fully portable to
all SDL supported platforms :slight_smile:
I know, you’ll say “but… what for? a program written in SDL already
runs in those platforms”, yes, but It can’t open more than one window,
and also all clients of such a Window Server will have CONSISTENT look &
feel :), even if you are running a remote client, it will use YOUR
server themes.
And finally, it will solve that great GUI problem ever asked…

PirataOn Mon, 2003-07-07 at 08:44, Roger D. Vargas wrote:
On 6 Jul 2003, Alexander Pipelka wrote:

Oh Yeah… PicoGUI!

Cheers,

Eduardo.On Monday 07 July 2003 19:02, pirata wrote:

On Mon, 2003-07-07 at 08:44, Roger D. Vargas wrote:

On 6 Jul 2003, Alexander Pipelka wrote:
> > A [very little] related subject about all GUI fans/curious:
> > I'm developing a multiplatform Window System based on SDL, main
> > goals are:
> > * portability (of course)
> > * alpha transparency (either in a simgle color fill or an entire
> > window)
> > * themes (same philosofhy that alpha)
> > * size (I'm not happy with actual HUGE Window Systems)
> > * speed (that's why previous mail I sent to this list I asked for
> > mmx/sse, we'll need it for slow machines if user wants to use
> > alpha)
>
> Sounds not very new to me. Everything you list here is already done.
> People are just to stupid to use it.

Exactly. I dont see a reason for not to use paragui if your project is
based in C++. In my case, I used it for my old project, for this new I
need something based on C.

I REALLY see some reasons for not use paragui: First because I DON’T use
c++ (and I’ll not do it). Second, paragui doesn’t handle themes nor
widgets my way, I’ve implemented a very flexible & cool canvas system
based on those ideas by the Enlightenment team, they have very cool &
innovative ideas, but I prefer SDL as the development backend :wink:

Another thing I forgot to mention others Window System don’t have is
PORTABILITY
Have in mind I’m developing a Window Server, not only a Toolkit like gtk
or qt, so a client designed to run under it will be fully portable to
all SDL supported platforms :slight_smile:
I know, you’ll say “but… what for? a program written in SDL already
runs in those platforms”, yes, but It can’t open more than one window,
and also all clients of such a Window Server will have CONSISTENT look &
feel :), even if you are running a remote client, it will use YOUR
server themes.
And finally, it will solve that great GUI problem ever asked…

Pirata


Eduardo B. Fonseca
ebf at aedsolucoes.com.br
OpenPGP Public Key: F5206326

Well… PicoGUI is really VERY portable, but…
Does PicoGUI handle true alpha blending?
Does it have an open library protocol? NO, it has a closed widget
system, that’s why it’s being rewritten from SCRATCH (Am I wrong?)
Does it have a extremely capable canvas system?
You’ll see what I’m talking of when I release my first beta code… it
is now working but not doing so much by now… wait a llittle, don’t be
impacient. (I started it 15 days ago)

I don’t want to disrispect PicoGUI, it’s a very cool window system, but
it’s not exactly what I want.
I think I’ve read your name before… Oh, yeah, in the PicoGUI mailing
list :wink:

Pirata

Oh Yeah... PicoGUI!

Cheers,

Eduardo.On Mon, 2003-07-07 at 22:45, Eduardo B. Fonseca wrote:

On Monday 07 July 2003 19:02, pirata wrote:
> On Mon, 2003-07-07 at 08:44, Roger D. Vargas wrote:
>
>     On 6 Jul 2003, Alexander Pipelka wrote:
>     > > A [very little] related subject about all GUI fans/curious:
>     > > I'm developing a multiplatform Window System based on SDL, main
>     > > goals are:
>     > > * portability (of course)
>     > > * alpha transparency (either in a simgle color fill or an entire
>     > > window)
>     > > * themes (same philosofhy that alpha)
>     > > * size (I'm not happy with actual HUGE Window Systems)
>     > > * speed (that's why previous mail I sent to this list I asked for
>     > > mmx/sse, we'll need it for slow machines if user wants to use
>     > > alpha)

Seriously, guys, talk about this elsewhere.

–ryan.

You could try GWork? https://billyquith.github.io/GWork/

It is embeddable and has multi-line control.

[quote=“bquith, post:38, topic:8986”]14 YEARS LATER
[/quote]

Seriously. This is some next level necromancy.

1 Like