Best SDL GUI library?


#1

Hello,

I need a good GUI library that doesn’t take over the
entire app… just want something that can be put up
when I need (ie… like a login screen or a sign up
screen inside the game).

Also, would be great if it had a multiline textbox
widget too.

Thanks a bunch__________________________________
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#2

take a look at the libraries page on www.libsdl.org> ----- Original Message -----

From: phantom2023@yahoo.com (phantom2023)
To:
Sent: Saturday, July 05, 2003 4:23 AM
Subject: [SDL] Best SDL GUI library?

Hello,

I need a good GUI library that doesn’t take over the
entire app… just want something that can be put up
when I need (ie… like a login screen or a sign up
screen inside the game).

Also, would be great if it had a multiline textbox
widget too.

Thanks a bunch


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#3

Not to sound disrespectful but…

  1. That doesn’t answer my question.

  2. I have, but none of those have what I need, or the
    ones that do want to take over the app, or won’t
    compile in Windows without an act of Congress.

I know there are other libraries that aren’t on that
page.

— Florian Hufsky wrote:> take a look at the libraries page on www.libsdl.org

----- Original Message -----
From: “Boy Decoy” <@phantom2023>
To:
Sent: Saturday, July 05, 2003 4:23 AM
Subject: [SDL] Best SDL GUI library?

Hello,

I need a good GUI library that doesn’t take over
the
entire app… just want something that can be put
up
when I need (ie… like a login screen or a sign up
screen inside the game).

Also, would be great if it had a multiline textbox
widget too.

Thanks a bunch


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#4

sorry, my fault.
i know no gui library that doesn’t take over your app.
what about writing your own?
simple stuff like buttons / drop down list / input fields shouldn’t be too
hard to implement.
i’ve got a lot of free time next week - maybe i could write something for
you.> ----- Original Message -----

From: phantom2023@yahoo.com (phantom2023)
To:
Sent: Saturday, July 05, 2003 6:31 PM
Subject: Re: [SDL] Best SDL GUI library?

Not to sound disrespectful but…

  1. That doesn’t answer my question.

  2. I have, but none of those have what I need, or the
    ones that do want to take over the app, or won’t
    compile in Windows without an act of Congress.

I know there are other libraries that aren’t on that
page.

— Florian Hufsky <@Florian_Hufsky> wrote:

take a look at the libraries page on www.libsdl.org

----- Original Message -----
From: “Boy Decoy”
To:
Sent: Saturday, July 05, 2003 4:23 AM
Subject: [SDL] Best SDL GUI library?

Hello,

I need a good GUI library that doesn’t take over
the
entire app… just want something that can be put
up
when I need (ie… like a login screen or a sign up
screen inside the game).

Also, would be great if it had a multiline textbox
widget too.

Thanks a bunch


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#5

Hi,

To answer the original question, what about wxWindows? It is designed
to be as portable as possible. Qt is also a good choice for a portable
GUI framework, but the Windows version is not free AFAIK.

RyanOn Sat, Jul 05, 2003 at 10:14:25PM +0200, Florian Hufsky wrote:

sorry, my fault.
i know no gui library that doesn’t take over your app.
what about writing your own?
simple stuff like buttons / drop down list / input fields shouldn’t be too
hard to implement.
i’ve got a lot of free time next week - maybe i could write something for
you.

----- Original Message -----
From: “phantom2023”
To:
Sent: Saturday, July 05, 2003 6:31 PM
Subject: Re: [SDL] Best SDL GUI library?

Not to sound disrespectful but…

  1. That doesn’t answer my question.

  2. I have, but none of those have what I need, or the
    ones that do want to take over the app, or won’t
    compile in Windows without an act of Congress.

I know there are other libraries that aren’t on that
page.

— Florian Hufsky wrote:

take a look at the libraries page on www.libsdl.org

----- Original Message -----
From: “Boy Decoy”
To:
Sent: Saturday, July 05, 2003 4:23 AM
Subject: [SDL] Best SDL GUI library?

Hello,

I need a good GUI library that doesn’t take over
the
entire app… just want something that can be put
up
when I need (ie… like a login screen or a sign up
screen inside the game).

Also, would be great if it had a multiline textbox
widget too.

Thanks a bunch


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Ryan Underwood, , icq=10317253


#6

We’ll have to start a new project to satisfy people like us, who need a
simple, non-intrusive set of widgets in old C.On Sat, 5 Jul 2003, Florian Hufsky wrote:

sorry, my fault.
i know no gui library that doesn’t take over your app.
what about writing your own?
simple stuff like buttons / drop down list / input fields shouldn’t be too
hard to implement.
i’ve got a lot of free time next week - maybe i could write something for
you.

----- Original Message -----
From: “phantom2023”
To:
Sent: Saturday, July 05, 2003 6:31 PM
Subject: Re: [SDL] Best SDL GUI library?

Not to sound disrespectful but…

  1. That doesn’t answer my question.

  2. I have, but none of those have what I need, or the
    ones that do want to take over the app, or won’t
    compile in Windows without an act of Congress.

I know there are other libraries that aren’t on that
page.

— Florian Hufsky wrote:

take a look at the libraries page on www.libsdl.org

----- Original Message -----
From: “Boy Decoy”
To:
Sent: Saturday, July 05, 2003 4:23 AM
Subject: [SDL] Best SDL GUI library?

Hello,

I need a good GUI library that doesn’t take over
the
entire app… just want something that can be put
up
when I need (ie… like a login screen or a sign up
screen inside the game).

Also, would be great if it had a multiline textbox
widget too.

Thanks a bunch


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#7

i don’t really need it, but as i said - i have a lot of free time next week
:)> ----- Original Message -----

From: roger@eht.scu.tur.cu (Roger D. Vargas)
To:
Sent: Saturday, July 05, 2003 10:21 PM
Subject: Re: [SDL] Best SDL GUI library?

We’ll have to start a new project to satisfy people like us, who need a
simple, non-intrusive set of widgets in old C.

On Sat, 5 Jul 2003, Florian Hufsky wrote:

sorry, my fault.
i know no gui library that doesn’t take over your app.
what about writing your own?
simple stuff like buttons / drop down list / input fields shouldn’t be
too

hard to implement.
i’ve got a lot of free time next week - maybe i could write something
for

you.

----- Original Message -----
From: “phantom2023”
To:
Sent: Saturday, July 05, 2003 6:31 PM
Subject: Re: [SDL] Best SDL GUI library?

Not to sound disrespectful but…

  1. That doesn’t answer my question.

  2. I have, but none of those have what I need, or the
    ones that do want to take over the app, or won’t
    compile in Windows without an act of Congress.

I know there are other libraries that aren’t on that
page.

— Florian Hufsky <@Florian_Hufsky> wrote:

take a look at the libraries page on www.libsdl.org

----- Original Message -----
From: “Boy Decoy”
To:
Sent: Saturday, July 05, 2003 4:23 AM
Subject: [SDL] Best SDL GUI library?

Hello,

I need a good GUI library that doesn’t take over
the
entire app… just want something that can be put
up
when I need (ie… like a login screen or a sign up
screen inside the game).

Also, would be great if it had a multiline textbox
widget too.

Thanks a bunch


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#8

What I was looking for was something that could be
drawn directly onto the SDL surface. Im not sure
wxWindows does that since it’s an actual GUI library.

The other SDL GUIs do write to the surface, but they
like to take over the app where you have to jump
hurdles to actually use them.

I guess writing my own would be the only choice… Im
not too great at it though.

What I needed was basic widgets… static text, button,
text box (single line and multi line), and a list box.

I wouldn’t need a combo box… I never use them alot as
it is.
— Ryan Underwood wrote:>

Hi,

To answer the original question, what about
wxWindows? It is designed
to be as portable as possible. Qt is also a good
choice for a portable
GUI framework, but the Windows version is not free
AFAIK.

Ryan

On Sat, Jul 05, 2003 at 10:14:25PM +0200, Florian Hufsky wrote:

sorry, my fault.
i know no gui library that doesn’t take over your
app.
what about writing your own?
simple stuff like buttons / drop down list / input
fields shouldn’t be too
hard to implement.
i’ve got a lot of free time next week - maybe i
could write something for
you.

----- Original Message -----
From: “phantom2023” <@phantom2023>
To:
Sent: Saturday, July 05, 2003 6:31 PM
Subject: Re: [SDL] Best SDL GUI library?

Not to sound disrespectful but…

  1. That doesn’t answer my question.

  2. I have, but none of those have what I need,
    or the

ones that do want to take over the app, or won’t
compile in Windows without an act of Congress.

I know there are other libraries that aren’t on
that

page.

— Florian Hufsky wrote:

take a look at the libraries page on
www.libsdl.org

----- Original Message -----
From: “Boy Decoy” <@phantom2023>
To:
Sent: Saturday, July 05, 2003 4:23 AM
Subject: [SDL] Best SDL GUI library?

Hello,

I need a good GUI library that doesn’t take
over

the

entire app… just want something that can be
put

up

when I need (ie… like a login screen or a
sign up

screen inside the game).

Also, would be great if it had a multiline
textbox

widget too.

Thanks a bunch


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icq=10317253


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#9

Ok…

We (as in the ones interested) should atleast come up
with a general structure for the library :).

— Florian Hufsky wrote:> i don’t really need it, but as i said - i have a lot

of free time next week
:slight_smile:

----- Original Message -----
From: “Roger D. Vargas”
To:
Sent: Saturday, July 05, 2003 10:21 PM
Subject: Re: [SDL] Best SDL GUI library?

We’ll have to start a new project to satisfy
people like us, who need a
simple, non-intrusive set of widgets in old C.

On Sat, 5 Jul 2003, Florian Hufsky wrote:

sorry, my fault.
i know no gui library that doesn’t take over
your app.

what about writing your own?
simple stuff like buttons / drop down list /
input fields shouldn’t be
too

hard to implement.
i’ve got a lot of free time next week - maybe i
could write something
for

you.

----- Original Message -----
From: “phantom2023” <@phantom2023>
To:
Sent: Saturday, July 05, 2003 6:31 PM
Subject: Re: [SDL] Best SDL GUI library?

Not to sound disrespectful but…

  1. That doesn’t answer my question.

  2. I have, but none of those have what I need,
    or the

ones that do want to take over the app, or
won’t

compile in Windows without an act of Congress.

I know there are other libraries that aren’t
on that

page.

— Florian Hufsky wrote:

take a look at the libraries page on
www.libsdl.org

----- Original Message -----
From: “Boy Decoy” <@phantom2023>
To:
Sent: Saturday, July 05, 2003 4:23 AM
Subject: [SDL] Best SDL GUI library?

Hello,

I need a good GUI library that doesn’t
take over

the

entire app… just want something that can
be put

up

when I need (ie… like a login screen or a
sign up

screen inside the game).

Also, would be great if it had a multiline
textbox

widget too.

Thanks a bunch


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#10

Indeed. Maybe somebody should create a mailing list or something to
discuss this?On Sat, 5 Jul 2003, phantom2023 wrote:

Ok…

We (as in the ones interested) should atleast come up
with a general structure for the library :).

— Florian Hufsky wrote:

i don’t really need it, but as i said - i have a lot
of free time next week
:slight_smile:


Roger D. Vargas
ICQ: 117641572
Linux User: 180787

  • Much to learn you still have *
    Master Yoda, AOTC


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#11

I would, but I have no clue where to go to do that :slight_smile:

could always do a yahoo group or something I guess heh

— “Roger D. Vargas” wrote:> Indeed. Maybe somebody should create a mailing list

or something to
discuss this?

On Sat, 5 Jul 2003, phantom2023 wrote:

Ok…

We (as in the ones interested) should atleast come
up
with a general structure for the library :).

— Florian Hufsky wrote:

i don’t really need it, but as i said - i have a
lot

of free time next week
:slight_smile:


Roger D. Vargas
ICQ: 117641572
Linux User: 180787

  • Much to learn you still have *
    Master Yoda, AOTC


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#12

I would, but I have no clue where to go to do that :slight_smile:

could always do a yahoo group or something I guess heh
Yes, who does it?On Sat, 5 Jul 2003, phantom2023 wrote:


Roger D. Vargas
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  • Much to learn you still have *
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#13

LUA used to use Yahoo groups for their mailing list…
I don’t know of any other places that give out free
mailing lists
— “Roger D. Vargas” wrote:> On Sat, 5 Jul 2003, phantom2023 wrote:

I would, but I have no clue where to go to do that
:slight_smile:

could always do a yahoo group or something I guess
heh
Yes, who does it?


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  • Much to learn you still have *
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#14

LUA used to use Yahoo groups for their mailing list…
I don’t know of any other places that give out free
mailing lists
Sourceforge. Im creating a project rigth now, maybe we can use one of its
mailing lists for this. As soon as i finish creating one I will mail the
address.On Sat, 5 Jul 2003, phantom2023 wrote:
— “Roger D. Vargas” wrote:

On Sat, 5 Jul 2003, phantom2023 wrote:

I would, but I have no clue where to go to do that
:slight_smile:

could always do a yahoo group or something I guess
heh
Yes, who does it?


Roger D. Vargas
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Linux User: 180787

  • Much to learn you still have *
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#15

I’m working on a widget set in C for SDL now, but don’t expect it Real Soon.
So far I have horizontal and vertical menus, buttons, checkboxes, and labels
(with optional callbacks). Buttons, checkboxes, and labels can be attached
to menus, and menus can be pop up or fixed. An alert box is just a pop up
menu. The hard stuff to do will be file selectors, multiline edit boxes and
such things. Since my time is limited it may be a few months before it’s
ready for prime time.

JeffOn Saturday 05 July 2003 01:21 pm, Roger D. Vargas wrote:

We’ll have to start a new project to satisfy people like us, who need a
simple, non-intrusive set of widgets in old C.


#16

Well, it is much more than I have right now and possible better than I
will do.On Sat, 5 Jul 2003, j_post wrote:

On Saturday 05 July 2003 01:21 pm, Roger D. Vargas wrote:

We’ll have to start a new project to satisfy people like us, who need a
simple, non-intrusive set of widgets in old C.

I’m working on a widget set in C for SDL now, but don’t expect it Real Soon.
So far I have horizontal and vertical menus, buttons, checkboxes, and labels
(with optional callbacks). Buttons, checkboxes, and labels can be attached
to menus, and menus can be pop up or fixed. An alert box is just a pop up
menu. The hard stuff to do will be file selectors, multiline edit boxes and
such things. Since my time is limited it may be a few months before it’s
ready for prime time.

Jeff


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#17

But it would be so wrong to give up :slight_smile: hehe. Variety
is good :wink:

— “Roger D. Vargas” wrote:> Well, it is much more than I have right now and

possible better than I
will do.
On Sat, 5 Jul 2003, j_post wrote:

On Saturday 05 July 2003 01:21 pm, Roger D. Vargas wrote:

We’ll have to start a new project to satisfy
people like us, who need a

simple, non-intrusive set of widgets in old C.

I’m working on a widget set in C for SDL now, but
don’t expect it Real Soon.
So far I have horizontal and vertical menus,
buttons, checkboxes, and labels
(with optional callbacks). Buttons, checkboxes,
and labels can be attached
to menus, and menus can be pop up or fixed. An
alert box is just a pop up
menu. The hard stuff to do will be file selectors,
multiline edit boxes and
such things. Since my time is limited it may be a
few months before it’s
ready for prime time.

Jeff


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  • Much to learn you still have *
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#18

Hi,

I see what you mean now. Something like the ZSNES GUI, but not in
assembly language. :slight_smile:

I don’t know if such a thing (in the generic sense) exists, but I am
definitely interested if you find something.

RyanOn Sat, Jul 05, 2003 at 01:49:10PM -0700, phantom2023 wrote:

What I was looking for was something that could be
drawn directly onto the SDL surface. Im not sure
wxWindows does that since it’s an actual GUI library.

The other SDL GUIs do write to the surface, but they
like to take over the app where you have to jump
hurdles to actually use them.

I guess writing my own would be the only choice… Im
not too great at it though.

What I needed was basic widgets… static text, button,
text box (single line and multi line), and a list box.

I wouldn’t need a combo box… I never use them alot as
it is.
— Ryan Underwood <@Ryan_Underwood> wrote:

Hi,

To answer the original question, what about
wxWindows? It is designed
to be as portable as possible. Qt is also a good
choice for a portable
GUI framework, but the Windows version is not free
AFAIK.

Ryan

On Sat, Jul 05, 2003 at 10:14:25PM +0200, Florian Hufsky wrote:

sorry, my fault.
i know no gui library that doesn’t take over your
app.
what about writing your own?
simple stuff like buttons / drop down list / input
fields shouldn’t be too
hard to implement.
i’ve got a lot of free time next week - maybe i
could write something for
you.

----- Original Message -----
From: “phantom2023”
To:
Sent: Saturday, July 05, 2003 6:31 PM
Subject: Re: [SDL] Best SDL GUI library?

Not to sound disrespectful but…

  1. That doesn’t answer my question.

  2. I have, but none of those have what I need,
    or the

ones that do want to take over the app, or won’t
compile in Windows without an act of Congress.

I know there are other libraries that aren’t on
that

page.

— Florian Hufsky wrote:

take a look at the libraries page on
www.libsdl.org

----- Original Message -----
From: “Boy Decoy”
To:
Sent: Saturday, July 05, 2003 4:23 AM
Subject: [SDL] Best SDL GUI library?

Hello,

I need a good GUI library that doesn’t take
over

the

entire app… just want something that can be
put

up

when I need (ie… like a login screen or a
sign up

screen inside the game).

Also, would be great if it had a multiline
textbox

widget too.

Thanks a bunch


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Ryan Underwood, , icq=10317253


#19

We’ll have to start a new project to satisfy people like us, who need a
simple, non-intrusive set of widgets in old C.

I understand wanting it not to take over you whole application, what I
don’t understand is why you want it in raw C? Widgets are, IMHO, one
place where it is hard to argue that objects make sense. This is
especially true since each widget needs its own state.

Anyway, this is off topic so if you ware interested in a discussion like
this please use my list. You can subscribe at
http://www.gameprogrammer.com/mailinglist.html
Where it is on topic.

I have wanted to see a good discussion of the needs for a game
programming gui toolkit for a long time. You don’t have to look at the
problem for long to see that traditional gui tool kits don’t work well
for games.

	Bob PendletonOn Sat, 2003-07-05 at 15:21, Roger D. Vargas wrote:

On Sat, 5 Jul 2003, Florian Hufsky wrote:

sorry, my fault.
i know no gui library that doesn’t take over your app.
what about writing your own?
simple stuff like buttons / drop down list / input fields shouldn’t be too
hard to implement.
i’ve got a lot of free time next week - maybe i could write something for
you.

----- Original Message -----
From: “phantom2023”
To:
Sent: Saturday, July 05, 2003 6:31 PM
Subject: Re: [SDL] Best SDL GUI library?

Not to sound disrespectful but…

  1. That doesn’t answer my question.

  2. I have, but none of those have what I need, or the
    ones that do want to take over the app, or won’t
    compile in Windows without an act of Congress.

I know there are other libraries that aren’t on that
page.

— Florian Hufsky wrote:

take a look at the libraries page on www.libsdl.org

----- Original Message -----
From: “Boy Decoy”
To:
Sent: Saturday, July 05, 2003 4:23 AM
Subject: [SDL] Best SDL GUI library?

Hello,

I need a good GUI library that doesn’t take over
the
entire app… just want something that can be put
up
when I need (ie… like a login screen or a sign up
screen inside the game).

Also, would be great if it had a multiline textbox
widget too.

Thanks a bunch


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Roger D. Vargas
ICQ: 117641572
Linux User: 180787

  • Much to learn you still have *
    Master Yoda, AOTC

    ±----------------------------------+

#20

For those that always offer wxWindows as a solution to the famous GUI
question, have in mind that users in this list are asking for a
SDL-related GUI library. Qt… I don’t know if it has an SDL backend…

A [very little] related subject about all GUI fans/curious:
I’m developing a multiplatform Window System based on SDL, main goals
are:

  • portability (of course)
  • alpha transparency (either in a simgle color fill or an entire window)
  • themes (same philosofhy that alpha)
  • size (I’m not happy with actual HUGE Window Systems)
  • speed (that’s why previous mail I sent to this list I asked for
    mmx/sse, we’ll need it for slow machines if user wants to use alpha)

I’ll tell you when it’d be ready to test :wink:

Pirata

Hi,

To answer the original question, what about wxWindows?  It is designed
to be as portable as possible.  Qt is also a good choice for a portable
GUI framework, but the Windows version is not free AFAIK.

RyanOn Sat, 2003-07-05 at 17:24, Ryan Underwood wrote:

On Sat, Jul 05, 2003 at 10:14:25PM +0200, Florian Hufsky wrote:
> sorry, my fault.
> i know no gui library that doesn't take over your app.
> what about writing your own?
> simple stuff like buttons / drop down list / input fields shouldn't be too
> hard to implement.
> i've got a lot of free time next week - maybe i could write something for
> you.
> 
> ----- Original Message -----
> From: "phantom2023" <phantom2023 at yahoo.com>
> To: <sdl at libsdl.org>
> Sent: Saturday, July 05, 2003 6:31 PM
> Subject: Re: [SDL] Best SDL GUI library?
> 
> 
> > Not to sound disrespectful but..
> >
> > 1. That doesn't answer my question.
> >
> > 2. I have, but none of those have what I need, or the
> > ones that do want to take over the app, or won't
> > compile in Windows without an act of Congress.
> >
> > I know there are other libraries that aren't on that
> > page.
> >
> > --- Florian Hufsky <fhufsky at phorus.at> wrote:
> > > take a look at the libraries page on www.libsdl.org
> > >
> > >
> > > ----- Original Message -----
> > > From: "Boy Decoy" <phantom2023 at yahoo.com>
> > > To: <sdl at libsdl.org>
> > > Sent: Saturday, July 05, 2003 4:23 AM
> > > Subject: [SDL] Best SDL GUI library?
> > >
> > >
> > > > Hello,
> > > >
> > > > I need a good GUI library that doesn't take over
> > > the
> > > > entire app.. just want something that can be put
> > > up
> > > > when I need (ie.. like a login screen or a sign up
> > > > screen inside the game).
> > > >
> > > > Also, would be great if it had a multiline textbox
> > > > widget too.
> > > >
> > > >
> > > > Thanks a bunch
> > > >
> > > > __________________________________
> > > > Do you Yahoo!?
> > > > SBC Yahoo! DSL - Now only $29.95 per month!
> > > > http://sbc.yahoo.com
> > > >
> > > > _______________________________________________
> > > > SDL mailing list
> > > > SDL at libsdl.org
> > > > http://www.libsdl.org/mailman/listinfo/sdl
> > > >
> > > >
> > >
> > >
> > >
> > > _______________________________________________
> > > SDL mailing list
> > > SDL at libsdl.org
> > > http://www.libsdl.org/mailman/listinfo/sdl
> >
> >
> > __________________________________
> > Do you Yahoo!?
> > SBC Yahoo! DSL - Now only $29.95 per month!
> > http://sbc.yahoo.com
> >
> > _______________________________________________
> > SDL mailing list
> > SDL at libsdl.org
> > http://www.libsdl.org/mailman/listinfo/sdl
> >
> >
> 
> 
> 
> _______________________________________________
> SDL mailing list
> SDL at libsdl.org
> http://www.libsdl.org/mailman/listinfo/sdl
> 

-- 
Ryan Underwood, <nemesis at icequake.net>, icq=10317253

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