Blit Surface && OpenGL

Does SDL allow me to use both it’s 2D capabilities and OpenGL at the same
time? Can I use SDL to display a 2D background and objects, while using
OpenGL to display 3D characters between the 2D background and foreground
layers? If not, how would I do this using other means?

Thanx ahead of time!
– Uriah Liggett______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com

Does SDL allow me to use both it’s 2D capabilities and OpenGL at the same
time? Can I use SDL to display a 2D background and objects, while using
OpenGL to display 3D characters between the 2D background and foreground
layers? If not, how would I do this using other means?

Nope. Kenton Varda and I thought of implementing support for this, but at
the time I didn’t know enough OpenGL and Kenton was too busy and got
distracted by other things, plus the Loki folks used their GL implementation
code instead.

I might tack this onto my ever expanding SDL todo list, if there’s enough
demand. Ai… I start working on one thing and everything piles up. In the
mean time, just start allocating and dumping textured quads, probably as a
display list.

Thanx ahead of time!
– Uriah Liggett

Nicholas

Nicholas Vining “While you’re out there struggling
vining at pacificcoast.net with your computer, I’m naked,
icq: 20872003 clueless, and feeling good!”
- Ratbert

----- Original Message -----
From: game_dev@hotmail.com (Uriah Liggett)
To: sdl at lokigames.com
Date: Friday, March 17, 2000 9:32 PM
Subject: [SDL] Blit Surface && OpenGL