Hi:
I’m developing an application in Win2K and OS X and I was wondering if
there is a way to have SDL_GL_SwapBuffers() to wait until the buffer
swap has occur before returning? Basically I want to stall the program
until the actual buffer swap is complete.
Thanks,
Jim
Check the documentation of glFinish().
— iconian wrote:> Hi:
I’m developing an application in Win2K and OS X and
I was wondering if
there is a way to have SDL_GL_SwapBuffers() to wait
until the buffer
swap has occur before returning? Basically I want to
stall the program
until the actual buffer swap is complete.
Thanks,
Jim
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