Book about game devel

Hi,

My name is Sebastiao, I work at a brazilian softhouse called Staridia Softworks and we're part of a government initiative called Gamenet. The purpose of Gamenet is to estimulate the growth of game development in Brazil. Accord to this initiative, a book about game devel is being produced(the first brazilian book about it), and each softhouse integrated in Gamenet will write a chapter.

Staridia's chapter will be called Open Source Technology(especific to games). It is

structured this way:

- Intro
	- Overview	

- What is Open Source?	
	- Freeware X Open Source
	- Understanding the Open Source               philosophy
	- Why use Open Source?
	- Why release my software as               Open Source?

- Open Source Software and Game                 Development: 
  -Open Source Games: alternative          business models. Study cases: Linux                        Game Publishing and Transgaming .

    -Open-Source Software for          Development: Covering many useful          programs and libs like Gimp, 
   CVS, **SDL**, sourceforge,          bugzilla, winelib, just to name a          few. And GNU/Linux, of course!

 - Software licenses made easy:
 Understanding the:
   - GPL  (GNU Public License )
   - lGPL (lesser GNU Public License)
   - BSD license
		
			


	
The topics do not go much deep, being more like an overview. I would like to receive some suggestions from the community about it, and, if possible, written material to include.                                       	 
			 Thanx

PS: Oh, sorry for the poor english!

PS2: Don’t be shy! Contact me on icq.

						           		         Sebastiao 
             Staridia Softworks 								            icq uin: 71003632

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Hi Sebastiao,

there is a book called ‘Programming Linux Games’
(http://www.nostarch.com/plg.htm) which covers some of the topics you
mentioned as well.

Maybe this could be a decent starting point for you to compare!?

Actually this book brought me to SDL and this newsgroup :wink:

Best regards,
Mario

(marioNO at SPAMbonesparkNO.SPAMcom,
simply remove NO and SPAM to email me,
hope this will prevent me from polluting my inbox with spam crap)

Indeed it is an excellent book. I was going to do a review of it for
Slashdot but someone else beat me to it. There are minor complaints I had
with it, but I’ve already expressed them to John for the next edition or
adding more info to the website or something similar. The biggest of
these was that it didn’t cover autoconf or automake. Once you learn how
to use them, you won’t want to go back to Makefiles the hard way, even if
it does mean putting up with the vile mess that is libtool.On Tue, Feb 05, 2002 at 06:41:23PM +0100, Mario Knezovic wrote:

there is a book called ‘Programming Linux Games’
(http://www.nostarch.com/plg.htm) which covers some of the topics you
mentioned as well.

Maybe this could be a decent starting point for you to compare!?

Actually this book brought me to SDL and this newsgroup :wink:


Joseph Carter I swallowed your goldfish

Signoff: insurgent (razzin’ frazzin’ motherfu… stupid directx…)

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