hi! I’m trying to use SDL with Borland c++ Builder 3.0, but I can’t figure
out how to do… I’ve successfully compiled a test program with Borland C++
5.5 (following the advices int the faq), but not with the Builder Ide. I’ve
tryied to compile the whole library with it, but it gives me some errors.
Trying to use directly the dll, it says that it can’t find the
SDL_RegisterApp in the import .lib (I rebuilded it using IMPLIB).
Instead, trying to recompile the .dll, I receive some other errors (I don’t
remember them, now, but I’m interested in using the original .dll).
THANK YOU
I have had some success with BCB 5 and the SDL (I started yesterday, so I’m
a newbie)… I took the SDL.dll from the VC6 debug and ran implib on it. I
also put the include files in the include folder of BCB (actually I made a
subdirectory called SDL, but same diff). Make sure you go to Project/Add To
Project and then select the .lib file you made w/ implib. This still means
I have to figure out how to get the SDLmain.lib, but I think you can do that
w/ the .c files like you did on the demo.
Joe Tennies
tennies at uwplatt.edu
Computer Science and Software Engineering Student> ----- Original Message -----
From: owner-sdl@lokigames.com [mailto:owner-sdl at lokigames.com]On Behalf
Of Alessandro Porcu
Sent: Saturday, June 03, 2000 5:28 AM
To: sdl at lokigames.com
Subject: [SDL] borland c++ BUILDER 3.0
hi! I’m trying to use SDL with Borland c++ Builder 3.0, but I can’t figure
out how to do… I’ve successfully compiled a test program with Borland C++
5.5 (following the advices int the faq), but not with the Builder Ide. I’ve
tryied to compile the whole library with it, but it gives me some errors.
Trying to use directly the dll, it says that it can’t find the
SDL_RegisterApp in the import .lib (I rebuilded it using IMPLIB).
Instead, trying to recompile the .dll, I receive some other errors (I don’t
remember them, now, but I’m interested in using the original .dll).
THANK YOU
thank you, but finally I succeded in compiling a whole project with SDL! a
problem was that when you make a BCB project, it automatically adds a file
with a WinMain function (if you delete it BCB becomes crazy!!!). so I solved
this problem putting the SDL_main.c code in that file and making the SDL
includes inside a extern “C” brakets…
“Joe Tennies” ha scritto nel messaggio
news:NDBBIFDJOLEJCELKBPJGMEPKCBAA.tennies at uwplatt.edu…
I have had some success with BCB 5 and the SDL (I started yesterday, so
I’m
a newbie)… I took the SDL.dll from the VC6 debug and ran implib on it.
I
also put the include files in the include folder of BCB (actually I made a
subdirectory called SDL, but same diff). Make sure you go to Project/Add
To
Project and then select the .lib file you made w/ implib. This still
means
I have to figure out how to get the SDLmain.lib, but I think you can do
that
w/ the .c files like you did on the demo.
Joe Tennies
tennies at uwplatt.edu
Computer Science and Software Engineering Student
Of Alessandro Porcu
hi! I’m trying to use SDL with Borland c++ Builder 3.0, but I can’t figure
out how to do… I’ve successfully compiled a test program with Borland
C++
5.5 (following the advices int the faq), but not with the Builder Ide.
I’ve
tryied to compile the whole library with it, but it gives me some errors.
Trying to use directly the dll, it says that it can’t find the
SDL_RegisterApp in the import .lib (I rebuilded it using IMPLIB).
Instead, trying to recompile the .dll, I receive some other errors (I
don’t> -----Original Message-----
From: owner-sdl at lokigames.com [mailto:owner-sdl at lokigames.com]On Behalf
Sent: Saturday, June 03, 2000 5:28 AM
To: sdl at lokigames.com
Subject: [SDL] borland c++ BUILDER 3.0
remember them, now, but I’m interested in using the original .dll).
THANK YOU