Hello everyone,
BoyCott Advance/SDL 0.2.6R3 was released yesterday and has the following
implented for this release :
BoyCott Advance/SDL 0.2.6 Release 3:
-
Added Reverse Sound option as switch and in configfile;
-
Added in-emu GBA Overclocker;
-
Added filter options (2xSAI, TV Mode, etc) as switches;
-
Added multiple joystick selection support as switch and in configfile;
-
Added GBA bios file selection as switch and in configfile;
-
Added LargeEEPROM (64K) selectable option as switch and in configfile;
-
Disabled scanline modes in OpenGL (because of new code);
-
New SDL Soundcode for all Operating Systems (Thanks Sam Latinga!);
-
Fixed Configfile options initialisation (didn’t work right);
-
Fixed Frameskip option (didn’t work since the new autoskip code);
-
Fixed OpenGL rendering speed issue (not at maximum yet);
-
Additional fixes/tweaks;
-
Compiled against zlib 1.1.4 for security reasons;
-
Compiled for Intel Pentium MMX CPU’s and up;
Big thanks to the following people :
- Aldo (http://www.aldostools.com) for letting me release his GBA/SDL
frontend
with the WIN32 release; - Guyfawkes (http://www.gbaemu.com) for letting me release his freeware
and very
addictive/violence game Pong Fighter; - Sam Latinga (http://www.libsdl.org) for his portable and improved
soundcode;
Releases can be downloaded from SDLEmu BoyCott Advance/SDL website :
http://sdlemu.ngemu.com/basdl.php
If you encounter bugs, please post them on the SDLEmu messageboard which
can
be found on the following location :
http://sdlemu.ngemu.com/phpBB2/index.php.
People who have problems with the OpenGL rendering on WIN32/Linux
systems
(the image has wrong colours and is blitted to half of the display),
please
use the switch -nvidiahack which solves this problem.
Overall, have fun with this release. Hopefully the 0.2.6R4 or 0.2.7
version
won’t take this long as it did with this version
Regards,
Niels Wagenaar
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