Bresenham triangle


Sharing my recent attempt at a Bresenham triangle(1) for the Software
it looks like they are correctly displayed when outlined with sdl_drawlines
with an ok performance, i replaced my previous triangle function(2)

But for things like AA i have too many unanswered questions
i started adding it[also in bugzilla]
People familiar with AA and Bresenham might want to take a look at this
, to add/give pointers on how to do this properly.

note that this quest for AA help is only valid
, if the basic triangle is done correctly and acceptable :slight_smile:


usage example