Bug #2740 still not fixed in 2.0.7 (iOS)

I was surprised to find today that bug #2740 (SDL_RenderReadPixels inverts the image if a target texture is in use) appears still to be present in SDL 2.0.7 when running on iOS (OpenGLES 1 renderer). I thought this had been fixed a long time ago, but perhaps that was only on Android. What’s the likelihood of a fix on iOS?