Bug: Once you’ve called SDL_SetVideoMode() with SDL_NOFRAME, all subsequent
calls to SDL_SetVideoMode() will have the SDL_NOFRAME bit set, even when not
specified.
Bug: Once you’ve called SDL_SetVideoMode() with SDL_NOFRAME, all subsequent
calls to SDL_SetVideoMode() will have the SDL_NOFRAME bit set, even when not
specified.
What platform is this on?
See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment