In my Linux game, the images are kept in separate small BMP files, loaded at
startup, and blitted repeatedly on screen. 26 of these BMPs are the
There is a problem with SOME of the images, that are displayed as trash. I
am pretty sure it depends on the BMP size, but of course I can’t be sure
wheter the loading or the blitting is wrong. Could it be a problem in
calculating pitch ?
Here are some tests I did with BMP files, depth 8:
9x20: does not work
18x20: does not work
My system is RedHat 6.1 on Intel, the problem appears both with SDL 1.0.4
and SDL 1.0.7.
The BMPs were generated on Windows version of PaintShopPro, I can send them
I also tested with the SDL test program, that loads a bitmap and shows in
the middle of the screen.
Setting transparency changes nothing.