Hi,
Thanks to a few different tutorials and a friendly AI agent who sent me at rabbitholes for a really really long time, I have a shader rendered triangle demo at long last and can start on my actual schemes!
Here’s what tripped me up while trying to use MingW to compile, in hopes that it saves some agony:
the glad creator you want is at https://glad.dav1d.de/
if cmake is giving you fits, make sure which cmake is NOT the /usr/bin/cmake but is instead /ucrt64/bin/cmake
I also found it a lot easier to use the packaged version of SDL rather than trying to include it as a dependency, but that might have been due to bad build tooling at the time.
pacman -S mingw-w64-ucrt-x86_64-sdl3
pacman -S mingw-w64-ucrt-x86_64-sdl3-image
pacman -S mingw-w64-ucrt-x86_64-sdl3-ttf
pacman -S mingw-w64-ucrt-x86_64-cmake
Happy Hacking!