I’ve created a byte array similar to this and I’m trying to display that as an image in SDL2C#.
I’m kind of lost with struggling to understand which functions I should be using to do this, it also appears that SDL2C# doesn’t have all the functions that some of the things I’ve read mention, ie: SDL_LoadBMP_RW does not appear to be available.
I want to avoid saving it to a file then reading it from said file.
Ok I was wrong, what I was seeing was imgui replacing the image that it cant find with the text atlas.
SDL_QueryTexture seems to be telling me its an invalid texture.