Hello, ladies and gentlemen of the SDL list!
Okay. You all know what Lua is, right? If not, ignore this thread.
Here’s my question. I’ve got a Lua script that will call SDL functions.
Well, I need to cap the framerate to 60FPS without the user having to
do anything to the script.
I thought of making the user have a ‘main loop’ function in Lua that
will execute in my program’s main loop, which will do the capping. But I
can’t do that. Don’t ask why, I’ve got my reasons.
So, anything like…
SDL_CapFramerate(60);
… that I can put in main() and will affect the whole program?
Yes? No? Didn’t think so. So what’s the closest approach?
Thanks in advance for any help provided!
(P.S., I know Allegro can do this, but it doesn’t support alpha
transparency which also is an underlined need.)
Hello !
… that I can put in main() and will affect the whole program?
Yes? No? Didn’t think so. So what’s the closest approach?
Thanks in advance for any help provided!
?!?!?!
Sorry i don’t see where the problem is.
I never used Lua, but i can image 3 cases :
- You can call SDL functions directly from Lua.
Then do something like in Lua of course :
At the start of your main loop :
Uint32 startticks;
startticks = SDL_GetTicks ();
At the end :
Uint32 endticks = startticks + (1000/60);
SDL_Delay (therestofyourframetime);
- You can call C functions from Lua :
Then put the stuff from 1 into two C functions.
- You can only modify variables and arrays
from Lua, then put it into the main loop of your c code
at the start and end of it.
It affects all your code, but this is something
you normally want, when you have a frame limiter.
CU