I’ve been able to cobble together a basic bit of bitmap font rendering in my SDL2 app. My different sized test bitmap fonts are loading correctly into SDL_Textures and I’m able to render the text I want (yay!)…but only in the color white.
I’ve tried using SDL_SetRenderDrawColor before rendering my text, but there’s no change. I’ve come across the SDL_SetTextureMod stuff, but this (logically) affects every texture in my scene.
I realize this isn’t much info to go on, but I’m hoping that anyone else who’s already gone through this, knows right away what to look for…
(btw. I’m not opposed to OpenGL if that’s the recommended path)
Any ideas? Thanks!