Hello,
In my GameController class I know that to close an SDL_GameController it is: SDL_GameControllerClose(SDL_GameController *gamecontroller)
Does this handle the game controller pointer? I have a member variable SDL_GameController in my class, do I call SDL_GameControllerClose() on it and also delete the pointer in the class destructor, or is that redundant? Currently I am doing this, but get the compiler warning:
“warning C4150: deletion of pointer to incomplete type ‘_SDL_GameController’; no destructor called” VS2012.
Thanks
Thanks for the quick reply, good information there thanks!> Date: Sun, 23 Mar 2014 13:08:20 -0400
From: andre at andred.ca
To: sdl at lists.libsdl.org
Subject: Re: [SDL] Closing Game Controller
-
You would NOT call delete, you would call free(). delete is for
memory allocated via new in C++, free is for memory allocated via
malloc. SDL is C based and you would never call delete with pointers
from it.
-
SDL owns all of its pointers, if you got the pointer from an sdl
function (like SDL_GameControllerOpen) then an sdl function is
designed to free the memory (like SDL_GameControllerClose).
On Sun, Mar 23, 2014 at 1:00 PM, Martin Grant <@Martin_Grant> wrote:
Hello,
In my GameController class I know that to close an SDL_GameController it is:
SDL_GameControllerClose(SDL_GameController *gamecontroller)
Does this handle the game controller pointer? I have a member variable
SDL_GameController in my class, do I call SDL_GameControllerClose() on it
and also delete the pointer in the class destructor, or is that redundant?
Currently I am doing this, but get the compiler warning:
“warning C4150: deletion of pointer to incomplete type
‘_SDL_GameController’; no destructor called” VS2012.
Thanks
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