Hi to all,
what’s happen if I load a 24 bit image
in a screen set to 16 bit color depth?
SDL automatic convert it and display without slowy performance?
Thanks
Hi to all,
what’s happen if I load a 24 bit image
in a screen set to 16 bit color depth?
SDL automatic convert it and display without slowy performance?
Thanks
Hi to all,
what’s happen if I load a 24 bit image
in a screen set to 16 bit color depth?SDL automatic convert it and display without slowy performance?
If you use SDL_BltSurface to copy a 24 bit surface into a 16 bit surface
SDL will convert it for you. But, it will slow you down a lot.
Bob PendletonOn Mon, 2003-12-08 at 13:23, Alessandro Ardolino wrote:
Thanks
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If you want to prevent SDL_BlitSurface from making a time consuming
conversion every time its called, then use SDL_DisplayFormat to convert
your image to the screen’s depth when you load it.
(And don’t forget to free the old surface after calling
SDL_DisplayFormat. or you have a leak on your hands!)On Dec 8, 2003, at 5:39 PM, Bob Pendleton wrote:
On Mon, 2003-12-08 at 13:23, Alessandro Ardolino wrote:
Hi to all,
what’s happen if I load a 24 bit image
in a screen set to 16 bit color depth?SDL automatic convert it and display without slowy performance?
If you use SDL_BltSurface to copy a 24 bit surface into a 16 bit
surface
SDL will convert it for you. But, it will slow you down a lot.Bob Pendleton