The documentation says
SDL_SRCCOLORKEY and SDL_SRCALPHA
will only work if the surface is in video memory. So does this mean if I want
to do a colorkey blt or alpha blend from system memory to video, Im going to
have to write up the routines myself? If so is SDL going to have routines to do
this soon?
-Garrett, WPI student majoring in Computer Science.
“He who joyfully marches in rank and file has already earned
my contempt. He has been given a large brain by mistake, since
for him the spinal cord would suffice.” -Albert Einstein
The documentation says
SDL_SRCCOLORKEY and SDL_SRCALPHA
will only work if the surface is in video memory. So does this mean if I want
to do a colorkey blt or alpha blend from system memory to video, Im going to
have to write up the routines myself? If so is SDL going to have routines to do
this soon?
Sorry, that should be "is only accelerated if the surface is in video memory"
It works just fine with system memory surfaces. 
-Sam Lantinga (slouken at devolution.com)
Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec