I’ve been reading the licensing info on the use of SDL and intend on using
it in an upcoming commerical game. I’m moderately confused by the
licensing. If I read things correctly, I need to include object files so
the end user can relink the application with a different/newer version of
SDL. But later it states that the most common way to be compliant is to
dynamically link to SDL (ala .DLL in my case) and include the sources to
SDL. Does this mean that if I have SDL as a separate .DLL and don’t
release objects/source code to my game that that would be compliant as
well?
Including the sources to the version of SDL that I link with is a given.
I also would like to promote SDL via a logo or something on the splash
screen when the game starts. Is there an official logo I should use for
this?
And I definitely will be donating to the SDL cause once the game ships.
Thanks everyone!
–>Neil-------------------------------------------------------------------------------
Neil Bradley What are burger lovers saying
Synthcom Systems, Inc. about the new BK Back Porch Griller?
ICQ #29402898 “It tastes like it came off the back porch.” - Me