Yes it is good enough
The only limitation is you, the programmer.
It is a very thin wrapper that allows you to make multiplatform games at
virtualy no cost in overhead.
It could even be very well argued that SDL is BETTER at making proffitable
and successful games than using DirectX or any other lib/platform because
when you write something in SDL, you write it for windows, macintosh, linux,
playstation etc. You dont have to spend time porting to other platforms.
Plus, i have done work in both DirectX and SDL and DirectX (in traditional
MS fashion) is needlessly overly complicated, it takes pages of code to
initialize graphics and most of that code is setting unused parameters in
structs to null or setting convoluted members in data structures to obscure
SDL however, is pretty darn straight forward.
Also think about this, lets say you write your code in DirectX and then
tomorow MS comes out with a whole new API for multimedia. You’d be stuck
porting your code to the new system, costing you many more man hours and it
might not even be worth your time financialy.
If you made it in SDL, you’d be fine because they would just make a new
backend to SDL to this new API and bam, recompile your code and it works
So yes, SDL is deffinately good enough.
The best way to sell a game as an ameteur game coder looking to become pro
that i can see is by making a website posting your games with screenshots
and demo versions. Take payments through paypal, let them download the full
version upon payment, and try to link to and get linked from as many gamer
type pages as possible.
And dont forget, good games are about whats fun, not about spectacular
PS SDL is included in just about every BSD/Linux/etc distrobution by
default, as a necesity for many critical programs, i should say it’s good
enough for the professional world…cause its already there and very
Hope this helps!> ----- Original Message -----
From: firstname.lastname@example.org (Milan Golubovic)
To: "A list for developers using the SDL library. (includes SDL-announce)"
Sent: Wednesday, December 01, 2004 3:02 AM
Subject: Re: [SDL] Commercial SDL games?
BK> Honestly, this is a pretty strange set of questions to ask.
BK> The prices, how many copies, how much profit was made, etc., would all
BK> depend on the game and the company involved!
I just want to ask is SDL good enough to be used in commercial games that
big bucks? And i.e. if I make some game what is the easiest way to sell
Milan mailto:milan_g at eunet.yu
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