I’ve finished this work.
And SDL worked perfect on my PocketPC and Emulator.
Though, there is still a problem I met during the process of compiling.
In the beginning, when I compile the VisualCE project in the SDL_1.2.6
source pack,
I always got Errors about the definition of “gl_data” .
The errors happened in the “Init_WGL_ARB_extensions” function
of “SDL_wingl.c”.
In fact, it should never be called until “HAVE_OPENGL” defined.
So, it was solved by put this funcion in an
"#ifdef HAVE_OPENGL"
…
"#endif"
Is there anyone else met the same problem?