Cone3D SDL Tutorials

Hi all.
I have some SDL tutorials on my website at http://cone3d.gamedev.net .
Could some of you check them out and tell me what you think of them, what
could be improved and what could the next tutorials be about.

Thanx.

Marius

Hi all.
I have some SDL tutorials on my website at http://cone3d.gamedev.net .
Could some of you check them out and tell me what you think of them, what
could be improved and what could the next tutorials be about.

They are very cool. :slight_smile:
You might add something about using sound with SDL, or cover joystick input.

See ya!
-Sam Lantinga, Software Engineer, Blizzard Entertainment

These are very kewl, one other thing you might want to cover (or SOMEONE
ought to cover at least) is some sort of an overview of the various
blitting techniques, how to impliment them and why you’d want to use
them (for example, dirty blitting, double buffered, triple buffered,
etc., etc.)

These are things that trip up /a lot/ of newbies, and even a lot of
moderately experienced SDL coders (myself included somewhere in there)

(oh, and if tutorials on these already exist, I apologize, just post
some links to them ;-)On Sat, 2002-03-30 at 12:21, Sam Lantinga wrote:

Hi all.
I have some SDL tutorials on my website at http://cone3d.gamedev.net .
Could some of you check them out and tell me what you think of them, what
could be improved and what could the next tutorials be about.

They are very cool. :slight_smile:
You might add something about using sound with SDL, or cover joystick input.


Sam “Criswell” Hart <@Sam_Hart> AIM, Yahoo!:
Homepage: < http://www.geekcomix.com/snh/ >
PGP Info: < http://www.geekcomix.com/snh/contact/ >
Tux4Kids: < http://www.tux4kids.org/ >

Hi all.
I have some SDL tutorials on my website at http://cone3d.gamedev.net .
Could some of you check them out and tell me what you think of them,
what

could be improved and what could the next tutorials be about.

They are very cool. :slight_smile:
You might add something about using sound with SDL, or cover joystick
input.

Thanx for the comment :slight_smile:

I was actually planning on doing some joystick and sound stuff in some later
tutorials. They are some of the things that I want to cover.

Marius

Hi all.
I have some SDL tutorials on my website at http://cone3d.gamedev.net .
Could some of you check them out and tell me what you think of them,
what

could be improved and what could the next tutorials be about.

They are very cool. :slight_smile:
You might add something about using sound with SDL, or cover joystick
input.

These are very kewl, one other thing you might want to cover (or SOMEONE
ought to cover at least) is some sort of an overview of the various
blitting techniques, how to impliment them and why you’d want to use
them (for example, dirty blitting, double buffered, triple buffered,
etc., etc.)

These are things that trip up /a lot/ of newbies, and even a lot of
moderately experienced SDL coders (myself included somewhere in there)

(oh, and if tutorials on these already exist, I apologize, just post
some links to them :wink:

Actually, I’m not fully aware of the different blitting techinques myself,
at the moment. Maybe at a later date…
And I don’t know of any existing tutorials about them either.

Marius> On Sat, 2002-03-30 at 12:21, Sam Lantinga wrote:

Actually, I’m not fully aware of the different blitting techinques myself,
at the moment. Maybe at a later date…
And I don’t know of any existing tutorials about them either.

I’m not sure I know what you mean by blitting techniques. Are you talking
about options? Such as color key blits, alpha blits, etc. The trickest
thing I’ve done was to use SDL_SoftStretch() to blit a surface into a
temporary surface, and then alpha blit that to the screen. Had to do it
this way because the soft stretch doesn’t support alpha. :slight_smile: The technique
to blitting isn’t that complex, though. You call SDL_BlitSurface() and it’s
done. :slight_smile:

-Jason

----- Original Message -----
From: cone3d@hot.ee (Marius Andra)
To:
Sent: Saturday, March 30, 2002 7:34 PM
Subject: Re: [SDL] Cone3D SDL Tutorials

No no, what I originally meant was the various ways you can ultimately
get the images onto your display surface, and update the screen (eg.
dirty-blit, double buffering, triple buffering, etc.)

These can get pretty messy, and can be easily screwed up. I was just
saying that some tutorials on these (how to impliment them, where, and
why you’d want one over another) in the same fashion as the Cone3D
tutorials (which are very nice and easy to understand) would be very
useful.On Sat, 2002-03-30 at 19:36, Jason Hoffoss wrote:

Actually, I’m not fully aware of the different blitting techinques myself,
at the moment. Maybe at a later date…
And I don’t know of any existing tutorials about them either.

I’m not sure I know what you mean by blitting techniques. Are you talking
about options? Such as color key blits, alpha blits, etc.

Sam “Criswell” Hart <@Sam_Hart> AIM, Yahoo!:
Homepage: < http://www.geekcomix.com/snh/ >
PGP Info: < http://www.geekcomix.com/snh/contact/ >
Tux4Kids: < http://www.tux4kids.org/ >