Copying a texture


what’s the suggested way of copying a texture? I know I can use SDL_RenderCopy()
in case the target texture is of type SDL_TEXTUREACCESS_TARGET. But what if the
target texture is of type SDL_TEXTUREACCESS_STATIC/STREAMING? Do I have to use
the slow SDL_RenderReadPixels() on the source texture first and then jam the pixels
down to the target texture by using SDL_UpdateTexture()/SDL_LockTexture() or
is there a faster way to make an independent copy of a SDL_TEXTUREACCESS_STATIC/STREAMING

Best regards,
Andreas Falkenhahn mailto:@Andreas_Falkenhahn