Crash in SDL_WaitEvent() on MacOSX

Hello,

I got once this crash (see attached mail). It occured in
SDL_WaitEvent(), so I am not sure if we did something wrong.

I thought I just forward this to the SDL mailinglist, perhaps some of
you have some idea.

  • Albert

Anfang der weitergeleiteten E-Mail:> Von: “SourceForge.net

Datum: 19. Februar 2009 15:24:21 MEZ
An: noreply at sourceforge.net
Betreff: [ openlierox-Bugs-2477127 ] crash in menu in rev2992

Bugs item #2477127, was opened at 2008-12-30 13:33
Message generated for change (Comment added) made by albertzeyer
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=891648&aid=2477127&group_id=180059

Please note that this message will contain a full copy of the
comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: None
Group: None

Status: Pending
Resolution: None
Priority: 9
Private: No
Submitted By: Albert Zeyer (albertzeyer)
Assigned to: Nobody/Anonymous (nobody)
Summary: crash in menu in rev2992

Initial Comment:
Process: OpenLieroX [3711]
Path: /Users/az/Programmierung/openlierox/build/Xcode/
build/Debug/OpenLieroX.app/Contents/MacOS/OpenLieroX
Identifier: com.OpenLieroX
Version: ??? (0.57 beta6)
Code Type: X86 (Native)
Parent Process: launchd [144]

Date/Time: 2008-12-30 01:13:12.426 +0100
OS Version: Mac OS X 10.5.5 (9F33)
Report Version: 6

Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x000000005e4e4284
Crashed Thread: 0

Thread 0 Crashed:
0 SDL 0x011710a9 SDL_SoftStretch + 8937
1 com.apple.framework.IOKit 0x906fa9ca
IODispatchCalloutFromCFMessage + 337
2 com.apple.CoreFoundation 0x90a9e635 __CFMachPortPerform +
117
3 com.apple.CoreFoundation 0x90ac2908 CFRunLoopRunSpecific +
3896
4 com.apple.CoreFoundation 0x90ac2cf8 CFRunLoopRunInMode + 88
5 com.apple.HIToolbox 0x91537480
RunCurrentEventLoopInMode + 283
6 com.apple.HIToolbox 0x91537299 ReceiveNextEventCommon

  • 374
    7 com.apple.HIToolbox 0x9153710d
    BlockUntilNextEventMatchingListInMode + 106
    8 com.apple.AppKit 0x955753ed _DPSNextEvent + 657
    9 com.apple.AppKit 0x95574ca0 -[NSApplication
    nextEventMatchingMask:untilDate:inMode:dequeue:] + 128
    10 SDL 0x011714e0 SDL_SoftStretch + 10016
    11 SDL 0x011429db SDL_WaitEvent + 139
    12 com.OpenLieroX 0x000dfed1 WaitForNextEvent() +
    49 (InputEvents.cpp:499)
    13 com.OpenLieroX 0x001dd5a0
    DeprecatedGUI::Menu_Loop() + 100 (MenuSystem.cpp:384)
    14 com.OpenLieroX 0x001dd686
    DeprecatedGUI::Menu_Start() + 112 (MenuSystem.cpp:290)
    15 com.OpenLieroX 0x000eb1c2 SDL_main + 3576
    (main.cpp:291)
    16 com.OpenLieroX 0x000038fb -[SDLMain
    applicationDidFinishLaunching:] + 103 (MacMain.m:312)
    17 com.apple.Foundation 0x907de1da _nsnote_callback + 106
    18 com.apple.CoreFoundation 0x90aa3aba __CFXNotificationPost
  • 362
    19 com.apple.CoreFoundation 0x90aa3d93
    _CFXNotificationPostNotification + 179
    20 com.apple.Foundation 0x907db440 -[NSNotificationCenter
    postNotificationName:object:userInfo:] + 128
    21 com.apple.Foundation 0x907e4c88 -[NSNotificationCenter
    postNotificationName:object:] + 56
    22 com.apple.AppKit 0x955fea62 -[NSApplication
    _postDidFinishNotification] + 125
    23 com.apple.AppKit 0x955fe971 -[NSApplication
    _sendFinishLaunchingNotification] + 77
    24 com.apple.AppKit 0x95578517 -
    [NSApplication(NSAppleEventHandling) _handleAEOpen:] + 284
    25 com.apple.AppKit 0x95577d10 -
    [NSApplication(NSAppleEventHandling)
    _handleCoreEvent:withReplyEvent:] + 98
    26 com.apple.Foundation 0x908037ff -[NSAppleEventManager
    dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 655
    27 com.apple.Foundation 0x9080350f
    _NSAppleEventManagerGenericHandler + 223
    28 com.apple.AE 0x93550648
    aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned
    char*) + 144
    29 com.apple.AE 0x9355057e
    dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44
    30 com.apple.AE 0x93550425 aeProcessAppleEvent +
    177
    31 com.apple.HIToolbox 0x91539b61 AEProcessAppleEvent + 38
    32 com.apple.AppKit 0x95575601 _DPSNextEvent + 1189
    33 com.apple.AppKit 0x95574ca0 -[NSApplication
    nextEventMatchingMask:untilDate:inMode:dequeue:] + 128
    34 com.apple.AppKit 0x9556dcdb -[NSApplication run] +
    795
    35 com.OpenLieroX 0x000036fd CustomApplicationMain
  • 435 (MacMain.m:241)
    36 com.OpenLieroX 0x00003bbe main + 305 (MacMain.m:

37 com.OpenLieroX 0x00002e16 start + 54

Thread 1:
0 libSystem.B.dylib 0x96e554a6 mach_msg_trap + 10
1 libSystem.B.dylib 0x96e5cc9c mach_msg + 72
2 libSystem.B.dylib 0x96ee63f5 thread_suspend + 97
3 ??? 0x017ed7ff 0 + 25090047

Thread 2:
0 libSystem.B.dylib 0x96e5c68e __semwait_signal + 10
1 libSystem.B.dylib 0x96e8736d pthread_cond_wait
$UNIX2003 + 73
2 libGLProgrammability.dylib 0x93ae4b32 glvmDoWork + 162
3 libSystem.B.dylib 0x96e866f5 _pthread_start + 321
4 libSystem.B.dylib 0x96e865b2 thread_start + 34

Thread 3:
0 libSystem.B.dylib 0x96e554a6 mach_msg_trap + 10
1 libSystem.B.dylib 0x96e5cc9c mach_msg + 72
2 com.apple.CoreFoundation 0x90ac20ce CFRunLoopRunSpecific +
1790
3 com.apple.CoreFoundation 0x90ac2cf8 CFRunLoopRunInMode + 88
4 com.apple.audio.CoreAudio 0x918b6468
HALRunLoop::OwnThread(void*) + 160
5 com.apple.audio.CoreAudio 0x918b6304
CAPThread::Entry(CAPThread*) + 96
6 libSystem.B.dylib 0x96e866f5 _pthread_start + 321
7 libSystem.B.dylib 0x96e865b2 thread_start + 34

Thread 4:
0 libSystem.B.dylib 0x96e555c6 mach_wait_until + 10
1 libSystem.B.dylib 0x96ecd1e5 nanosleep + 314
2 SDL 0x0117c713 SDL_Delay + 467
3 SDL 0x0116d14d SDL_Linked_Version + 397
4 SDL 0x0117c341 SDL_SemWait + 49
5 libSystem.B.dylib 0x96e866f5 _pthread_start + 321
6 libSystem.B.dylib 0x96e865b2 thread_start + 34

Thread 5:
0 libSystem.B.dylib 0x96e55506
semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x96e8784f _pthread_cond_wait +
1244
2 libSystem.B.dylib 0x96e890d3
pthread_cond_timedwait_relative_np + 47
3 com.apple.audio.CoreAudio 0x918c5a4b
CAGuard::WaitFor(unsigned long long) + 213
4 com.apple.audio.CoreAudio 0x918c7606
CAGuard::WaitUntil(unsigned long long) + 70
5 com.apple.audio.CoreAudio 0x918c5dab
HP_IOThread::WorkLoop() + 759
6 com.apple.audio.CoreAudio 0x918c5aaf
HP_IOThread::ThreadEntry(HP_IOThread*) + 17
7 com.apple.audio.CoreAudio 0x918b6304
CAPThread::Entry(CAPThread*) + 96
8 libSystem.B.dylib 0x96e866f5 _pthread_start + 321
9 libSystem.B.dylib 0x96e865b2 thread_start + 34

Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x5e4e3e2c ebx: 0x906fa88a ecx: 0x0187d000 edx: 0x007b0029
edi: 0x01171070 esi: 0xbfffddc8 ebp: 0xbfffdc28 esp: 0xbfffdc28
ss: 0x0000001f efl: 0x00210246 eip: 0x011710a9 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0x5e4e4284

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Comment By: Albert Zeyer (albertzeyer)
Date: 2009-02-19 15:24

Message:
It crashed here:

11 SDL 0x011429db SDL_WaitEvent + 139
12 com.OpenLieroX 0x000dfed1 WaitForNextEvent() + 49
(InputEvents.cpp:499)
13 com.OpenLieroX 0x001dd5a0 DeprecatedGUI::Menu_Loop() +
100 (MenuSystem.cpp:384)
14 com.OpenLieroX 0x001dd686 DeprecatedGUI::Menu_Start() +
112 (MenuSystem.cpp:290)
15 com.OpenLieroX 0x000eb1c2 SDL_main + 3576
(main.cpp:291)

Not sure if we can make anything about it, seems to be in SDL.


Comment By: pelya (pelya)
Date: 2009-02-19 10:38

Message:
Still relevant?


Comment By: Albert Zeyer (albertzeyer)
Date: 2009-01-06 15:02

Message:
Perhaps a problem in SDL and not in OLX?


Comment By: Albert Zeyer (albertzeyer)
Date: 2009-01-06 15:02

Message:
This happened after I awaked my Macbook from standby (after roughly
12h).


You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=891648&aid=2477127&group_id=180059

AFAIK neither SDL_WaitEvent() nor any function it enters ever enters
SDL_SoftStretch(). It looks like you have some stack corruption there.
SDL_SoftStretch() actually appears twice in the same call stack, once
at frame 10 and once at frame 1 following
IODispatchCalloutFromCFMessage. Looks to me like somewhere you
overwrote data in your stack with garbage or something.On Thu, Feb 19, 2009 at 9:39 AM, Albert Zeyer <albert.zeyer at rwth-aachen.de> wrote:

I got once this crash (see attached mail). It occured in SDL_WaitEvent(), so
I am not sure if we did something wrong.

Thread 0 Crashed:
10 SDL 0x011714e0 SDL_SoftStretch + 10016
11 SDL 0x011429db SDL_WaitEvent + 139


http://codebad.com/

I got once this crash (see attached mail). It occured in
SDL_WaitEvent(), so
I am not sure if we did something wrong.

Thread 0 Crashed:
10 SDL 0x011714e0 SDL_SoftStretch

  • 10016
    11 SDL 0x011429db SDL_WaitEvent +
    139

AFAIK neither SDL_WaitEvent() nor any function it enters ever enters
SDL_SoftStretch(). It looks like you have some stack corruption there.
SDL_SoftStretch() actually appears twice in the same call stack, once
at frame 10 and once at frame 1 following
IODispatchCalloutFromCFMessage. Looks to me like somewhere you
overwrote data in your stack with garbage or something.

Yes that could be. Whereby I did nothing specific when it happens, I
was just in the menu of our game and it just loops over
SDL_WaitEvent() there. And it happened right now when I awake my
MacBook from sleep mode.

I will see if I can reproduce this later (up to now, that was the only
time I got it crashed at that point). It still could be somehow
related to the awake from sleep.Am 19.02.2009 um 19:29 schrieb Donny Viszneki:

On Thu, Feb 19, 2009 at 9:39 AM, Albert Zeyer <@Albert_Zeyer> wrote: