hi,
I’ve noticed SDL “Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails”, from file revisions of SDLActivity.java .
I tried the code in initEGL from SDLActivity.java in my app,
but i got “Make sure the SurfaceView or associated SurfaceHolder has a valid Surface” when calling eglCreateWindowSurface.
thanks