Hi Peter,
I 'll check pocketHAL but I agre with you on the point of keeping a single development environment for PC and Pocket PC. It may interest me if it allows me to use VGA mode on the Dell X50v as easily as GAPI does with 240x320.
I don’t know about the behaviour of SDL_SetVideoMode. I just try a little to make some openGL stuff with the SDL port from cube and I didn’t succeed. But I tested cube 3D on my PDA and it is quite impressive, ii is a proff that this port of the SDL works well.
When I needed openGL, I used to code with GLUT rather than SDL, and I didn’t manage to run some SDL+GL examples I found. I am too busy/lazy to look for the problem at the moment. The other problem is that most GLES examples I found on the net were using a sofware GLES lib and not the intel one.
Jean-Gr?goire
-----Message d’origine-----De : jean-gregoire.foulon
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e la part de Peter Mackay
Envoy? : lundi 23 mai 2005 18:07
? : sdl at libsdl.org
Objet : [SDL] Re: Current state of WinCE / Pocket PC
Hi Jean-Gregoire,
Thanks especially for the information regarding your approach to PPC
development. You may be interested in PocketHAL, which may run faster
than GAPI on devices that support better (GETRAWFRAMEBUFFER or whatnot).
In the past I’ve used PocketHAL, but I’d really like to keep to a single
development environment for my PC and Pocket PC (and eventually Mac)
work, which SDL could do, with a nudge.
The cube3d version of SDL is also tempting to consider, thank you for
telling me about it. Particularly because they’ve got OpenGL ES too. Do
you know if it works indentically to SDL when creating an OpenGL window
using SDL_SetVideoMode?
Peter
Jean-Gregoire wrote:
Hello,
I am working for a project that needs a relativly fast display on a PDA. As I don’t like to use the emulator, I wanted my project to run on PC and PDA to be able to develop on PC and juste test my code on the PDA from time to time.
So I tried to use the SDL 1.2.8 version on my PDA ( the so called unsupported version), and I had a few problems compiling it, I had to patch the some files to be able to catch SDL_KEY events.
As I didn’t need all the functionalities of the SDL and that I needed to catch some windows events, I switched to tinyPTC/GAPI for the moment.
I also compiled the freetype library which is needed by the SDL_ttf but I didn’t use the SDL_ttf (I will probably do if I finally use the SDL for my project).
I might come back to SDL because I found an interesting port, used in a fps game, that is openGLES enabled.
It looks like intel did some relevant changes to make it work with its 2700g chip.
I have no time nor skills to maintain the pocketPC version, but it would be interesting to have an official working version of SDL on WinCE.
here is the url where you can download cube3D and the port of SDL for arm pocketPC (you have to download the whole game to get all the libs)
Cube game & 3D engine - Browse Files at SourceForge.net
-----Message d’origine-----
De : sdl-bounces+jean-gregoire.foulon=fr.thalesgroup.com at libsdl.org
[mailto:xxxx]D
e la part de Peter Mackay
Envoy? : lundi 23 mai 2005 13:14
? : sdl at libsdl.org
Objet : [SDL] Current state of WinCE / Pocket PC
Hello,
After using it for years on PC, I would really like to use SDL on Pocket
PC. There seem to be a couple of unofficial ports of SDL to Windows CE,
like Arisme’s and Dmitry Yakimov’s.
Arisme’s:
Arisme Web corner - WinCE libraries ports - SDL
Dmitry’s:
http://www.activekitten.com/pbc_download/sdl_wince_0.7.zip
I’ve managed to get Arisme’s port to work for a simple example - setting
up the screen and clearing it to a solid colour, exiting on SDL_QUIT or
SDL_KEYDOWN. If there are any problems with the port I may not have
encountered them yet. I believe this port is used in PocketScumm (which
works great on my iPaq) so that leaves me with some confidence.
Arisme Web corner - PocketScumm
I’m not used Dmitry’s port, basically because I found Arisme’s first.
On the PC though, I heavily use SDL_image and SDL_ttf, which I might
need to find ports for or compile them myself.
I was wondering, if anyone out there is actively using an SDL port, or
even the official unsupported SDL version? From reading previous posts
to the list I know people are interested in using SDL on Windows CE, but
I don’t know if they’ve been successful. Any hints, experiences, or
advice would be gratefully received.
Kind regards,
Peter
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