CVS recap

SDL CVS code:
http://www.devolution.com/~slouken/SDL/cvs.html

Recap…

SDL 1.1 contains the following new features:

  • OpenGL support
  • Joystick support
  • Keyboard hotkey support (may be removed in future releases)
  • Fullscreen support on BeOS

All features are implemented on all supported platforms, but are not
fully tested. CVS code is for developer testing only and should not
be redistributed.

I will be putting a series of GL tutorials online in a few days,
and they can be a simple introduction to OpenGL using SDL.

There is a new testgl test program which shows how to use SDL with
OpenGL.

If someone wants to add a tutorial, it would be really helpful
to have a tutorial on uploading an SDL surface to a texture, and
then rotating that texture in 3D space.

Enjoy! :slight_smile:

-Sam Lantinga				(slouken at devolution.com)

Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec

SDL CVS code:
http://www.devolution.com/~slouken/SDL/cvs.html

Recap…

SDL 1.1 contains the following new features:

  • OpenGL support

For all platforms (Mac,Be,Linux,Win?) now or just Be/Linux?

As for the spinning texture tutorial… I’ve got a program that does that,
just a simple spinning cube, but very useful. I’ll send it your way. ASCII
text alright?

Nicholas

----- Original Message -----
From: slouken@devolution.com (Sam Lantinga)
To: sdl at lokigames.com
Date: Wednesday, January 26, 2000 9:37 PM
Subject: [SDL] CVS recap