A new function SDL_GetVideoSurface() has been added, and returns
a pointer to the current display surface.
SDL_AllocSurface() has been renamed SDL_CreateRGBSurface(), and
a new function SDL_CreateRGBSurfaceFrom() has been added to allow
creating an SDL surface from an existing pixel data buffer.
SDL_AllocSurface() is still available as a compatibility macro.
Added SDL_GetRGB() to the headers and documentation.
I’ll have rebuilt RPMS and ZIP archives available tonight.
-Sam Lantinga (slouken at devolution.com)
Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec
A new function SDL_GetVideoSurface() has been added, and returns
a pointer to the current display surface.
SDL_AllocSurface() has been renamed SDL_CreateRGBSurface(), and
a new function SDL_CreateRGBSurfaceFrom() has been added to allow
creating an SDL surface from an existing pixel data buffer.
SDL_AllocSurface() is still available as a compatibility macro.
Added SDL_GetRGB() to the headers and documentation.
What ever became of the GetError() thing? (I recall you saying something about
re-thinking it before 1.0)
I’ll have rebuilt RPMS and ZIP archives available tonight.
You should also put the debian directory into the CVS, so debian users can
build debs straight out of the box. (Is the SDL debian maintainer on-list?)On Mon, Nov 29, 1999 at 01:23:54PM -0800, Sam Lantinga wrote:
What ever became of the GetError() thing? (I recall you saying something about
re-thinking it before 1.0)
It was re-implemented internally to be mostly thread-safe and handle other
languages (in theory). I decided against exessive user-visible changes for
the 1.0 release.
You should also put the debian directory into the CVS, so debian users can
build debs straight out of the box. (Is the SDL debian maintainer on-list?)
i can but i’m nowhere near any developments knowledge,i could include the
basic stuff but someone else would have to bring it to completion (job take
too much time… but fortunately,i don’t thing there’ll be much to add)