The latest CVS snapshot is now available:
http://www.libsdl.org/cvs.php
This is fairly close to being a release candidate for SDL 1.2.6, so if
there are any problems with this snapshot, or there are critical patches
that are missing, please let me know.
Here is a summary of the changes since the last update:
- Added SDL_GL_MULTISAMPLEBUFFERS and SDL_GL_MULTISAMPLESAMPLES for FSAA support (thanks Shawn and Ryan!)
- Added audio and CD-ROM support for OSF/Tru64 (thanks Hayashi!)
- Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject()
- Added new Atari audio drivers (thanks Patrice!)
- Improved BSD joystick HID support
- Added more-than-three mouse button support for the Quartz target
- Enabled the “enums size of ints” option for the Borland projects
- Fixed compile problem in SDL_stretch.c with gcc 3.3
- Added initial support for RISC OS (thanks Peter and Alan!)
- Improved video mode selection under XFree86 (thanks Despair!)
- Fixed building thread code under BSD/OS (thanks Steven!)
- Added support for HID sliders wheels and dials on MacOS X
- Moved dummy driver detection to the end of the video driver list
- Added m68k assembly routines for audio mixing (thanks Patrice!)
- Updated FreeBSD joystick USBHID support (thanks Matthew!)
- Fixed video intitialization problem on Qtopia (thanks David!)
- Added MacOS X CD-ROM audio support (thanks Max and Darrell)
- Fixed refresh rate issue with XFree86 4.3.0 (thanks Stephen!)
- Fixed lost cursor bug under MacOS X (thanks Darrell!)
- Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
- Fixed a problem with dlltool when building under MSYS on Windows
- Removed obsolete Linux joystick code dealing with analog hats
- Darrell added support for emulated SDL_DOUBLEBUF on MacOSX
- Updated the ‘missing’ file included with the SDL source archive
- Work around Objective C dependency problems with Cygwin’s automake
- Fixed header docs for the joystick hat position
- Fixed QZ_ToggleFullScreen() return value (thanks Max!)
- Implemented stdio redirection on Windows CE (thanks Corona688!)
- Cth converted the MMX audio mixing routines to VC++ syntax
- David MacCormack fixed a bug in window sizing with Windows menus
- Enable the glXGetProcAddressARB code on X11 (fixes NVidia issues)
- Added support for SDL_WM_GrabInput and SDL_WM_IconifyWindow on Qtopia (thanks David!)
- Almost completely rewritten and improved QNX code (thanks Mike and Julian!)
- Fixed build error on BeOS when building SDL_BeApp.cc
See ya!
-Sam Lantinga, Software Engineer, Blizzard Entertainment