slouken
February 12, 2001, 5:31am
1
I added lots and lots of fixes for MacOS this weekend, and I’m finally
happy with the state of the code on the Macintosh. The only thing that
is still really broken is raising the window on MacOS X.
Martin also sent me the the latest docs from the SDL Documentation Project.
I’m building SDL 1.1.8 tomorrow morning, based on this code.
The CVS code is available from:
http://www.libsdl.org/cvs.html
Here are a complete list of changes since the last update:
Fixed joystick hat motion on MacOS
Don’t detect mouse and keyboard as joystick on MacOS
Updated docs from the SDL Documentation Project
Fixed building the ALSA audio driver
Check for OpenGL 1.2 before using 16-bit SDL_OPENGLBLIT
Free original video surface when using SDL_OPENGLBLIT
Fixed fullscreen crash on startup introduced a few days ago
Added support for /dev/sound/* in Linux 2.4
Fixed crash when blitting to RLE encoded surfaces
Fixed 8-bit audio on MacOS X
Fixed keyboard handling on MacOS X and MacOS classic
Added the year 2001 to the copyright headers
Fixed mouse cursor visibility when switching apps on MacOS
Implemented semaphore support on MacOS X
Worked around broken sem_getvalue() on MacOS X
Fixed 16-bit big-endian audio on MacOS X and MacOS classic
Fixed compile problems on MacOS X
More cleanups from the QNX team
Fixed keyboard state detection on Win32 (thanks Francis)
Enjoy!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software
Updated docs from the SDL Documentation Project
Fixed building the ALSA audio driver
Check for OpenGL 1.2 before using 16-bit SDL_OPENGLBLIT
Free original video surface when using SDL_OPENGLBLIT
Fixed fullscreen crash on startup introduced a few days ago
Added support for /dev/sound/* in Linux 2.4
Fixed crash when blitting to RLE encoded surfaces
Fixed 8-bit audio on MacOS X
Fixed keyboard handling on MacOS X and MacOS classic
Good!
Added the year 2001 to the copyright headers
Fixed mouse cursor visibility when switching apps on MacOS
YEAH! I waited long for this
Implemented semaphore support on MacOS X
Worked around broken sem_getvalue() on MacOS X
Fixed 16-bit big-endian audio on MacOS X and MacOS classic
Yes! I hope this means speech in Exult finally works correct on MacOS…
As always, you rock, Sam!
Max–
Max Horn
C/C++ Developer
email: mailto:Max_Horn
phone: (+49) 6151-494890
Well, maybe our busy code wizard forgot to mention:
There is support for ELO touchscreens in this version.
Well, I know…
Many of you I hear say: “What the fscking hell do i care for a touchscreen
…”
Let the time pass and you will know …
;))
AlexOn Monday 12 February 2001 06:31, you wrote:
I added lots and lots of fixes for MacOS this weekend, and I’m finally
happy with the state of the code on the Macintosh. The only thing that
is still really broken is raising the window on MacOS X.
Martin also sent me the the latest docs from the SDL Documentation Project.
I’m building SDL 1.1.8 tomorrow morning, based on this code.
The CVS code is available from:
http://www.libsdl.org/cvs.html
Here are a complete list of changes since the last update:
Fixed joystick hat motion on MacOS
Don’t detect mouse and keyboard as joystick on MacOS
Updated docs from the SDL Documentation Project
Fixed building the ALSA audio driver
Check for OpenGL 1.2 before using 16-bit SDL_OPENGLBLIT
Free original video surface when using SDL_OPENGLBLIT
Fixed fullscreen crash on startup introduced a few days ago
Added support for /dev/sound/* in Linux 2.4
Fixed crash when blitting to RLE encoded surfaces
Fixed 8-bit audio on MacOS X
Fixed keyboard handling on MacOS X and MacOS classic
Added the year 2001 to the copyright headers
Fixed mouse cursor visibility when switching apps on MacOS
Implemented semaphore support on MacOS X
Worked around broken sem_getvalue() on MacOS X
Fixed 16-bit big-endian audio on MacOS X and MacOS classic
Fixed compile problems on MacOS X
More cleanups from the QNX team
Fixed keyboard state detection on Win32 (thanks Francis)
Enjoy!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software