Added functions to initialize and cleanup specific SDL subsystems:
SDL_InitSubSystem() and SDL_QuitSubSystem()
Added user-defined event type:
typedef struct {
Uint8 type;
int code;
void *data1;
void *data2;
} SDL_UserEvent;
This structure is in the “user” member of an SDL_Event.
Added a function to push events into the event queue:
SDL_PushEvent()
Example of using the new SDL user-defined events:
{
SDL_Event event;
I did a CVS checkout of the SDL module on NT/Win32 using WinCVS and have a
couple of simple questions…
Can someone fix the binary - ASCII problems with VisualC.zip? Am I the
only one that gets a corrupted ZIP file from CVS? If so please let me know.
Were exactly is the SDL OpenGL support? I downloaded the tutorials from
(http://www.devolution.com/~slouken/SDL/opengl/intro.html) and they have
VisualC++ projects with them, but the CVS repository version of SDL is
missing things like SDL_GL_SwapBuffers and the #define for SDL_OPENGL.
Clearly - someone out there has this all working on Win32 and NT. Can I have
it to?
Thanks for any help you can offer! This is great stuff!!!> -----Original Message-----
From: Sam Lantinga [SMTP:slouken at devolution.com]
Sent: Friday, January 28, 2000 10:34 AM
To: sdl at lokigames.com
Subject: [SDL] CVS update (SDL 1.1)
Added functions to initialize and cleanup specific SDL subsystems:
SDL_InitSubSystem() and SDL_QuitSubSystem()
Added user-defined event type:
typedef struct {
Uint8 type;
int code;
void *data1;
void *data2;
} SDL_UserEvent;
This structure is in the “user” member of an SDL_Event.
Added a function to push events into the event queue:
SDL_PushEvent()
Example of using the new SDL user-defined events:
{
SDL_Event event;
I did a CVS checkout of the SDL module on NT/Win32 using WinCVS and have a
couple of simple questions…
Can someone fix the binary - ASCII problems with VisualC.zip? Am I the
only one that gets a corrupted ZIP file from CVS? If so please let me know.
This should be fixed now, thanks!
Were exactly is the SDL OpenGL support? I downloaded the tutorials from
(http://www.devolution.com/~slouken/SDL/opengl/intro.html) and they have
VisualC++ projects with them, but the CVS repository version of SDL is
missing things like SDL_GL_SwapBuffers and the #define for SDL_OPENGL.
Clearly - someone out there has this all working on Win32 and NT. Can I have
it to?
Use the devel_1_1_0 tag to check the SDL 1.1 branch out of CVS:
cvs -d :pserver:guest at cvs.lokigames.com:/cvs checkout -r devel_1_1_0 SDL
OK - I am making some progress on all fronts. If I download the prepackaged
ZIP archive, both items are resolved. My assumption was that CVS is NEWER
then the prepackaged stuff, but it appears that this is wrong. I guess that
I don’t understand how this group actually works on code
The tutorials are now compiling and running. This is very very VERY nice
work!> -----Original Message-----
From: Bill Radcliffe
Sent: Friday, January 28, 2000 12:39 PM
To: 'sdl at lokigames.com’
Subject: RE: [SDL] CVS update (SDL 1.1)
I did a CVS checkout of the SDL module on NT/Win32 using WinCVS and have a
couple of simple questions…
Can someone fix the binary - ASCII problems with VisualC.zip? Am I the
only one that gets a corrupted ZIP file from CVS? If so please let me
know.
Were exactly is the SDL OpenGL support? I downloaded the tutorials
from
(http://www.devolution.com/~slouken/SDL/opengl/intro.html) and they have
VisualC++ projects with them, but the CVS repository version of SDL is
missing things like SDL_GL_SwapBuffers and the #define for SDL_OPENGL.
Clearly - someone out there has this all working on Win32 and NT. Can I
have
it to?
Thanks for any help you can offer! This is great stuff!!!
-----Original Message-----
From: Sam Lantinga [SMTP:slouken at devolution.com]
Sent: Friday, January 28, 2000 10:34 AM
To: sdl at lokigames.com
Subject: [SDL] CVS update (SDL 1.1)
Added functions to initialize and cleanup specific SDL subsystems:
SDL_InitSubSystem() and SDL_QuitSubSystem()
Added user-defined event type:
typedef struct {
Uint8 type;
int code;
void *data1;
void *data2;
} SDL_UserEvent;
This structure is in the “user” member of an SDL_Event.
Added a function to push events into the event queue:
SDL_PushEvent()
Example of using the new SDL user-defined events:
{
SDL_Event event;
OK - I am making some progress on all fronts. If I download the prepackaged
ZIP archive, both items are resolved. My assumption was that CVS is NEWER
then the prepackaged stuff, but it appears that this is wrong.
It is, but I try to keep the snapshots updated whenever something significant
happens.
The tutorials are now compiling and running. This is very very VERY nice
work!
I was checking out the SDL module, which is obviously an older stable
release.
I just got “lesson10” of the OpenGL tutorials running. WOW! This is soooo
cool :-)> -----Original Message-----
From: Sam Lantinga [SMTP:slouken at devolution.com]
Sent: Friday, January 28, 2000 2:10 PM
To: sdl at lokigames.com
Subject: Re: [SDL] CVS update (SDL 1.1)
I did a CVS checkout of the SDL module on NT/Win32 using WinCVS and have
a
couple of simple questions…
Can someone fix the binary - ASCII problems with VisualC.zip? Am I
the
only one that gets a corrupted ZIP file from CVS? If so please let me
know.
This should be fixed now, thanks!
Were exactly is the SDL OpenGL support? I downloaded the tutorials
from
(http://www.devolution.com/~slouken/SDL/opengl/intro.html) and they have
VisualC++ projects with them, but the CVS repository version of SDL is
missing things like SDL_GL_SwapBuffers and the #define for SDL_OPENGL.
Clearly - someone out there has this all working on Win32 and NT. Can I
have
it to?
Use the devel_1_1_0 tag to check the SDL 1.1 branch out of CVS:
cvs -d :pserver:guest at cvs.lokigames.com:/cvs checkout -r devel_1_1_0 SDL
got 1 error compiling, very quick fix.
in file k:\SDL-1.1\src\joystick\SDL_joystick.c, line 107, the ‘.’ should be
’->’ here:
if ( index == SDL_joysticks[i]->index ) {
all clean otherwise. the HAVE_OPENGL def problem with the wednsdays build
is gone, and the new workspace & projects for the win32 tests are spiffy.
thanks!
got 1 error compiling, very quick fix.
in file k:\SDL-1.1\src\joystick\SDL_joystick.c, line 107, the ‘.’ should be
’->’ here:
if ( index == SDL_joysticks[i]->index ) {
all clean otherwise. the HAVE_OPENGL def problem with the wednsdays build
is gone, and the new workspace & projects for the win32 tests are spiffy.
thanks!