i was attempting to get netbeans to behave under windows with cygwin and SDL
but when i came to compiling lib jpeg to go with SDL_image i failed, i
thought as my game only uses png’s and the odd bmp i could just compile
SDL_image without jpeg support… is this possible? if yes anyone know the
compile switches off hand?
thnaks. Neil.
i was attempting to get netbeans to behave under windows with cygwin and SDL
but when i came to compiling lib jpeg to go with SDL_image i failed, i
thought as my game only uses png’s and the odd bmp i could just compile
SDL_image without jpeg support… is this possible? if yes anyone know the
compile switches off hand?
Is there any reason you can’t just use the precompiled binaries?
SDL_image configure should autodetect whether libjpeg.a is usable, but
if you need to override it, you can pass --disable-jpg to configure.
See ya!
-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment
Is there any reason you can’t just use the precompiled binaries?
dont know sam! i have only ever used bloodshed devc++ to compile SDL stuff
on windows!
2008/12/21 Neil White
Is there any reason you can’t just use the precompiled binaries?
dont know sam! i have only ever used bloodshed devc++ to compile SDL stuff
on windows!
when i do eventually get netbeans and cygwin and SDL behaving i’ll put how
to do it on the SDL wiki
i searched google and it was me asking about 3 years ago! what a slacker!