Cygwin issues - libjpeg - i dont use jpegs

i was attempting to get netbeans to behave under windows with cygwin and SDL
but when i came to compiling lib jpeg to go with SDL_image i failed, i
thought as my game only uses png’s and the odd bmp i could just compile
SDL_image without jpeg support… is this possible? if yes anyone know the
compile switches off hand?
thnaks. Neil.

i was attempting to get netbeans to behave under windows with cygwin and SDL
but when i came to compiling lib jpeg to go with SDL_image i failed, i
thought as my game only uses png’s and the odd bmp i could just compile
SDL_image without jpeg support… is this possible? if yes anyone know the
compile switches off hand?

Is there any reason you can’t just use the precompiled binaries?

SDL_image configure should autodetect whether libjpeg.a is usable, but
if you need to override it, you can pass --disable-jpg to configure.

See ya!
-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment

Is there any reason you can’t just use the precompiled binaries?

dont know sam! i have only ever used bloodshed devc++ to compile SDL stuff
on windows!

2008/12/21 Neil White

Is there any reason you can’t just use the precompiled binaries?

dont know sam! i have only ever used bloodshed devc++ to compile SDL stuff
on windows!

when i do eventually get netbeans and cygwin and SDL behaving i’ll put how
to do it on the SDL wiki :wink:

i searched google and it was me asking about 3 years ago! what a slacker!