Enzo
1
On Win98 Second Edition my SDL program doesn’t detect correcly
the SDL_APPACTIVE event
It works well on Win95 and Win98 (first edition).
- My program starts and get fullscreen mode.
- I press ALT+TAB and so I return to windows screen
(my program gets minimized in the taskbar)
- I maximize my app, but SDL event doesn’t detect SDL_APPACTIVE
(and so my program doesn’t refresh its graphic buffer)
Here’s my code:
if (Event.active.state & SDL_APPACTIVE) {
if (Event.active.gain) {
// App activation
RefreshScreen();
} else {
// App deactivation
}
}
Has Microsoft changed something in window messages?
Any suggestion?
Thanks,
Enzo.–
E-mail enzo.gupi at tiscalinet.it
Home page http://enzogupi.interfree.it
slouken
2
On Win98 Second Edition my SDL program doesn’t detect correcly
the SDL_APPACTIVE event
It works well on Win95 and Win98 (first edition).
- My program starts and get fullscreen mode.
- I press ALT+TAB and so I return to windows screen
(my program gets minimized in the taskbar)
- I maximize my app, but SDL event doesn’t detect SDL_APPACTIVE
(and so my program doesn’t refresh its graphic buffer)
Are you actually maximizing your application?
You shouldn’t be able to really maximize it, unless you pass
SDL_RESIZABLE in the video mode flags.
See ya!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software
Enzo
3
Sam Lantinga wrote:
Are you actually maximizing your application?
No, my application is 640x480x256 full screen mode,
it is not resizable (and I don’t need it).
The strange thing is that under Win95 and Win98 (first edition)
it works very well.
It seems something like win98 SE does something different
in sending WM_ACTIVATE message
(tested in src/video/wincommon/SDL_sysevents.c)
Umh…
Bye,
Enzo.