DirectX 7?

Are you interested in a directx 7 subdriver for sdl?
If you’re interested i will write one.

Lion Vollnhals______________________________________________________________________________
Weniger ist manchmal mehr. Verwalten Sie alle E-Mail-Adressen zentral.
Mehr Informationen unter: http://freemail.web.de/?mc=021122

Are you interested in a directx 7 subdriver for sdl?
If you’re interested i will write one.

No thanks, SDL 2.0 will use DirectX 8 or newer, and I’d like to keep the
backwards compatibility of DirectX 5.0 for the current stable release.

Thanks anyway. :slight_smile:

-Sam Lantinga, Software Engineer, Blizzard Entertainment

Are you interested in a directx 7 subdriver for sdl?
If you’re interested i will write one.

No thanks, SDL 2.0 will use DirectX 8 or newer, and I’d like to keep the
backwards compatibility of DirectX 5.0 for the current stable release.
And what is the benefit of use DX 8?On Fri, 13 Sep 2002, Sam Lantinga wrote:


Roger D. Vargas | El sistema se apagara en 5 segundos.
ICQ: 117641572 | Salvese el que pueda!
Linux User: 180787 |

At 04:38 PM 9/13/2002 -0400, Roger D. Vargas wrote:>On Fri, 13 Sep 2002, Sam Lantinga wrote:

Are you interested in a directx 7 subdriver for sdl?
If you’re interested i will write one.

No thanks, SDL 2.0 will use DirectX 8 or newer, and I’d like to keep the
backwards compatibility of DirectX 5.0 for the current stable release.
And what is the benefit of use DX 8?

Compatibility with XBox :slight_smile:


John Hattan The Code Zone - Sweet Software for a Saturnine World
@John_Hattan http://www.thecodezone.com

John Hattan wrote:

At 04:38 PM 9/13/2002 -0400, Roger D. Vargas wrote:

No thanks, SDL 2.0 will use DirectX 8 or newer, and I’d like to
keep the backwards compatibility of DirectX 5.0 for the current
stable release. And what is the benefit of use DX 8?

Compatibility with XBox :slight_smile:

If I understand correctly, DX8 is purely a 3D API. This is good news
for those of you with modern 3D hardware (since it will accelerate
alpha blits) and bad news for those of us who don’t.>> On Fri, 13 Sep 2002, Sam Lantinga wrote:


Rainer Deyke | root at rainerdeyke.com | http://rainerdeyke.com

Hello,

At Fri, 13 Sep 2002 13:15:26 -0700,
Sam Lantinga wrote:

No thanks, SDL 2.0 will use DirectX 8 or newer, and I’d like to keep the
backwards compatibility of DirectX 5.0 for the current stable release.

We (SDL-fan mailing list members in Japan) couldn’t catch
the exact meaning… could you please tell us SDL 2.0 will use

  1. both DirectX 5.0 and 8(or newer) ?
  2. DirectX 8(or newer) only ?
  3. … others? (I believe this should’nt be happend…)–

Tsuyoshi Iguchi (zinnia at risky-safety.org)
http://risky-safety.org/zinnia/
http://zinnia.dyndns.org/

Hello,

At Fri, 13 Sep 2002 13:15:26 -0700,
Sam Lantinga wrote:

No thanks, SDL 2.0 will use DirectX 8 or newer, and I’d like to keep the
backwards compatibility of DirectX 5.0 for the current stable release.

We (SDL-fan mailing list members in Japan) couldn’t catch
the exact meaning… could you please tell us SDL 2.0 will use

  1. both DirectX 5.0 and 8(or newer) ?
  2. DirectX 8(or newer) only ?
  3. … others? (I believe this should’nt be happend…)

SDL 2.0 will probably use DirectX 8 or newer and fall back to GDI if
DirectX 8 isn’t available. This isn’t set in stone yet though.

See ya!
-Sam Lantinga, Software Engineer, Blizzard Entertainment

Sam Lantinga wrote:

SDL 2.0 will probably use DirectX 8 or newer and fall back to GDI if
DirectX 8 isn’t available. This isn’t set in stone yet though.

What versions of DirectX do the different versions of Windows ship with?
I have heard of at least one online game publisher who prefers its
submissions to use DirectX 5 or below, as anything higher obviously
limits the market. Will it be feasible to also have this as an option,
or will there be too much code duplication then?–
Kylotan
http://pages.eidosnet.co.uk/kylotan

Um, no, directx is free. You can download it. Many games come with the minimum
version they need. You cant limit a market using free software. (Beer, damnit.)

Also, Sam, small problem, DX8 doesnt work on Pentiums. At all. Period. Alot of
people still use Pentiums as their main desktop. DX7 works fine everywhere. Im
thinking that we should use DX7 just so we dont limit our market.On 24-Sep-2002, Kylotan wrote:

Sam Lantinga wrote:

SDL 2.0 will probably use DirectX 8 or newer and fall back to GDI if
DirectX 8 isn’t available. This isn’t set in stone yet though.

What versions of DirectX do the different versions of Windows ship with?
I have heard of at least one online game publisher who prefers its
submissions to use DirectX 5 or below, as anything higher obviously
limits the market. Will it be feasible to also have this as an option,
or will there be too much code duplication then?


Kylotan
http://pages.eidosnet.co.uk/kylotan


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl


Patrick “Diablo-D3” McFarland || unknown at panax.com
"Computer games don’t affect kids; I mean if Pac-Man affected us as kids, we’d
all be running around in darkened rooms, munching magic pills and listening to
repetitive electronic music." --Kristian Wilson, Nintendo, Inc, 1989

Patrick McFarland wrote:

Also, Sam, small problem, DX8 doesnt work on Pentiums. At all.
Period. Alot of people still use Pentiums as their main desktop. DX7
works fine everywhere. Im thinking that we should use DX7 just so we
dont limit our market.

My current project (which uses SDL) runs fine on my sister’s 486. So,
yeah, I agree. Breaking backwards compatibility is bad. Nothing
wrong with taking advantage of DX8 so long as there is a fallback
driver for older computers though.–
Rainer Deyke | root at rainerdeyke.com | http://rainerdeyke.com

Patrick McFarland wrote:

Um, no, directx is free. You can download it. Many games come with
the minimum version they need. You cant limit a market using free
software. (Beer, damnit.)

That’s not really the point… Some people distribute their games
online, including professional publishers, and an additional 11.8MB
download will put off many prospective buyers. I’m obviously not talking
about triple A titles here, more like board games, puzzles, simple
shoot-em-ups - the sort of thing SDL is ideal for. As a pertinent
example, take Kobo Deluxe 0.3 for Windows: a very attractive prospect as
a 601k download. Not so attractive as a 12.4MB download when you add in
DirectX 8 (no offense intended, David :slight_smile: ). It’s going to put a lot of
casual users off your game. Not to mention that many prospective users
of simple games might not have the administrative privileges to upgrade
their version of DirectX. Therefore I think that, if SDL is to remain an
attractive platform for development of simple 2D games playable on
almost any computer, the ability to choose DirectX 5 rather than 8 will
be helpful.–
Kylotan
http://pages.eidosnet.co.uk/kylotan

Relax, nothing is final. I’ll reopen the discussion again later
when the Windows video driver is being rewritten. :slight_smile:

See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment

SDL 2.0 will probably use DirectX 8 or newer and fall back to GDI if
DirectX 8 isn’t available. This isn’t set in stone yet though.
What versions of DirectX do the different versions of Windows ship with?

From memory:

NT 4.0: DirectX 3
’95 : None
’98 : DirectX 5
’98SE : DirectX 6
2K : DirectX 7
XP : DirectX 8

At least for 2D work, DX 5 is sufficient enough.

–>Neil-------------------------------------------------------------------------------
Neil Bradley What are burger lovers saying
Synthcom Systems, Inc. about the new BK Back Porch Griller?
ICQ #29402898 “It tastes like it came off the back porch.” - Me

You are almost right about DirectX versions of different Windows-es.
But Windows 95 sure had DirectX 1.0.
I remember running 2D accelerated games with a S3 Trio64 with installing
only a small
video driver that came with the card that had nothing to do with the DirectX
runtime itself.
Oh yes, and the Windows 95 setup sure advertised that the new OS "revved up"
game
experience.

I think that Windows XP came with DirectX 8.1a, not DirectX 8 – not the
8.1b that comes with Service Pack 1.> ----- Original Message -----

From: nb@synthcom.com (Neil Bradley)
To:
Sent: Wednesday, September 25, 2002 7:36 AM
Subject: Re: [SDL] DirectX 7?

SDL 2.0 will probably use DirectX 8 or newer and fall back to GDI if
DirectX 8 isn’t available. This isn’t set in stone yet though.
What versions of DirectX do the different versions of Windows ship with?

From memory:

NT 4.0: DirectX 3
’95 : None
’98 : DirectX 5
’98SE : DirectX 6
2K : DirectX 7
XP : DirectX 8

At least for 2D work, DX 5 is sufficient enough.

–>Neil



Neil Bradley What are burger lovers saying
Synthcom Systems, Inc. about the new BK Back Porch Griller?
ICQ #29402898 “It tastes like it came off the back porch.” - Me


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl

You are almost right about DirectX versions of different Windows-es.
But Windows 95 sure had DirectX 1.0.

Which is just like not having DirectX. :wink:

–>Neil-------------------------------------------------------------------------------
Neil Bradley What are burger lovers saying
Synthcom Systems, Inc. about the new BK Back Porch Griller?
ICQ #29402898 “It tastes like it came off the back porch.” - Me

Vesselin Peev wrote:

You are almost right about DirectX versions of different Windows-es.
But Windows 95 sure had DirectX 1.0.

No the original version of Windows 95 didn’t have DirectX included but
Windows 95 OEM Service Release 2 included DirectX 2.

I wasn’t the first to use Windows 95 so this must be true. I must have used
a slightly later OEM release in early 1996.
As for the Trio64 I mentioned, I remember going to the driver properties
page and
reading that the driver is DirectX 1.0 compliant, but in reality Windows
must have run
DirectX 2.

Oh, I feel somewhat nostalgic for these times… :wink: but not really. We are
much better
now with DX 9 and OpenGL 1.4… and SDL!> ----- Original Message -----

From: kirben@optusnet.com.au (Travis Howell)
To:
Sent: Wednesday, September 25, 2002 11:05 AM
Subject: Re: [SDL] DirectX 7?

Vesselin Peev wrote:

You are almost right about DirectX versions of different Windows-es.
But Windows 95 sure had DirectX 1.0.

No the original version of Windows 95 didn’t have DirectX included but
Windows 95 OEM Service Release 2 included DirectX 2.


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl

Patrick McFarland wrote in message <20020925011309.GB6891 at infinity>:

Also, Sam, small problem, DX8 doesnt work on Pentiums. At all. Period. Alot of
people still use Pentiums as their main desktop. DX7 works fine everywhere. Im
thinking that we should use DX7 just so we dont limit our market.

False, it works just fine on my ancient Pentium-120 (Win95 osr2, 128Mb RAM,
Riva 128zx). Actually, better than DX7 (there was some missing polygons). So
bad, there is no 3D under Linux :-(–
May your code work forever and never have a bug!
At your service, Ilya Bely - aerton(at)ngs.ru

I really can’t see the problem here.

DirectX 8 will run on Win98, Win98SE, … .
And Win95 is out of support from microsoft.

And if you don’t have DirectX 8 you can simpy download it from microsoft or another mirror.
And even if you don’t have an internet connection, there are still many cd’s in magazins and so on which have the newest DirectX.

And almost any games are going to use DirectX 8, so why should SDL 2 don’t use it.

DirectX 8 is an improvement.

Lion Vollnhals______________________________________________________________________________
Wie ware das: mehrere E-Mail Adressen - aber nur ein Postfach ?
Kein Problem mit WEB.DE FreeMail - http://freemail.web.de/?mc=021127

And almost any games are going to use DirectX 8, so why should SDL 2 don’t use it.
DirectX 8 is an improvement.

Not for 2D graphics it isn’t.

–>Neil-------------------------------------------------------------------------------
Neil Bradley What are burger lovers saying
Synthcom Systems, Inc. about the new BK Back Porch Griller?
ICQ #29402898 “It tastes like it came off the back porch.” - Me