Distributing my SDL port

Now that I have something that is pretty close to working, I am wondering
about how I should distribute the SDL component. I really would like to
include the SDL code in my source distribution… that way there can be no
mistaking the user getting the wrong one, or applying patches
incorrectly. I believe that is OK by the terms of the license.

My question is about whether I need to include all files. Specifically,
all the extra ports to the myriad of other platforms. Given that my port
is part of a development kit for a very specific platform, it adds quite a
lot of files/size to the distribution. Am I able to strip out the
platforms that I do not reference? No big deal if not… just curious!
Thanks a lot.

By the way, kudos to everyone involved in the SDL community. I really was
amazed at how simple the whole process was. I believe that is speaks
volumes to how well SDL was designed in the first place that there can be
so many ports!! Cheers…–
Craig Edwards

Craig Edwards wrote:

Now that I have something that is pretty close to working, I am
wondering about how I should distribute the SDL component. I really
would like to include the SDL code in my source distribution… that
way there can be no mistaking the user getting the wrong one, or
applying patches incorrectly. I believe that is OK by the terms of
the license.

My question is about whether I need to include all files.
Specifically, all the extra ports to the myriad of other platforms.
Given that my port is part of a development kit for a very specific
platform, it adds quite a lot of files/size to the distribution. Am
I able to strip out the platforms that I do not reference? No big
deal if not… just curious! Thanks a lot.

By the way, kudos to everyone involved in the SDL community. I really
was amazed at how simple the whole process was. I believe that is
speaks volumes to how well SDL was designed in the first place that
there can be so many ports!! Cheers…

That can be a pain to do from a technical viewpoint. Plus that would
cause trouble to people trying to use a single codebase for all their
platforms, I think.
Other than that, its OK by the license.

If you can, try to also distribute a patch. It’s probably the smallest
download you can do and usually can apply to different SDL releases.

Stephane

That can be a pain to do from a technical viewpoint. Plus that would
cause trouble to people trying to use a single codebase for all their
platforms, I think.
Other than that, its OK by the license.

Thanks for the feedback. I think that you are right, and I will probably
distribute the whole thing.

If you can, try to also distribute a patch. It’s probably the smallest
download you can do and usually can apply to different SDL releases.

Good suggestion… that will be useful for those that already have SDL.
Cheers.On Thu, 09 Sep 2004 12:17:19 +0200, Stephane Marchesin <stephane.marchesin at wanadoo.fr> wrote:


Craig Edwards

That can be a pain to do from a technical viewpoint. Plus that would
cause trouble to people trying to use a single codebase for all their
platforms, I think.
Other than that, its OK by the license.

Thanks for the feedback. I think that you are right, and I will probably
distribute the whole thing.

How about just sending the patch to Sam? Is there a reason why your port
can’t just be incorporated into the SDL distribution?

	Bob PendletonOn Thu, 2004-09-09 at 16:30, Craig Edwards wrote:

On Thu, 09 Sep 2004 12:17:19 +0200, Stephane Marchesin <stephane.marchesin at wanadoo.fr> wrote:

If you can, try to also distribute a patch. It’s probably the smallest
download you can do and usually can apply to different SDL releases.

Good suggestion… that will be useful for those that already have SDL.
Cheers.

±-------------------------------------+

I never thought of that. I wasn’t going to because it depended on a
custom built XBOX development kit (a new release of OpenXDK that I have
ported to GCC), but now that you mention it, I can see there are plenty of
ports that depend on specific compilers/libraries. I haven’t released my
development kit to the world yet (hopefully in a few days), but as soon as
I do, I think I will definitely send the SDL port it on to Sam. Thanks
for the advice.On Fri, 10 Sep 2004 09:23:49 -0500, Bob Pendleton wrote:

How about just sending the patch to Sam? Is there a reason why your port
can’t just be incorporated into the SDL distribution?

  Bob Pendleton


Craig Edwards