Does SDL supports WASAPI?
Not currently.
I opted to target XAudio2, because it would work back to Windows XP
(WASAPI requires Vista), could theoretically work if we brought SDL to
the Xbox360, and on Vista and later, sits directly on top of WASAPI anyhow.
Also: WASAPI does not offer any sort of audio resampling, and I’d rather
use an API by a dedicated team of DSP experts that wrote an optimized
resampler, than rely on SDL to handle that internally.
I am doubtful that targeting WASAPI directly would improve audio latency
in any meaningful way, and the code would be complex to write well…but
having not implemented it, I could be wrong on both points.
I would accept a patch to add a WASAPI target to SDL, but I suspect
XAudio2 meets most of our users’ needs well enough, if not better.
–ryan.On 11/04/2013 08:15 PM, ?? wrote:
Does SDL supports WASAPI?