Is Double Buffering still a valid way of work in SDL?
I have, in my dev machine, a GEForce 6200 LE, but don’t know if this GPU
give support to DoubleBuffering. How to find out this?
Cna DoubleBuffering be actived without DirectX?
And when I use the windib driver, the only information I get is “Friendly
windo manager”. How to get further info?
When I use DirectX, my screen is flickering. Is it common?