Hi,
I want to use SDL_HWSURFACE and SDL_DOUBLEBUF and still write (at least
sometimes) directly into the framebuffer without flipping.
Is this possible with SDL (without calling SDL_UpdateRect()) and if yes how?
Thanks,
Stephan
Hi,
I want to use SDL_HWSURFACE and SDL_DOUBLEBUF and still write (at least
sometimes) directly into the framebuffer without flipping.
Is this possible with SDL (without calling SDL_UpdateRect()) and if yes how?
Thanks,
Stephan
Stephan Goetter wrote:
I want to use SDL_HWSURFACE and SDL_DOUBLEBUF and still write (at least
sometimes) directly into the framebuffer without flipping.
you can’t access the front buffer when using DOUBLEBUF, sorry. It’s planned
for 1.3