Doublebuffer workaround

Hi,

I want to use SDL_HWSURFACE and SDL_DOUBLEBUF and still write (at least
sometimes) directly into the framebuffer without flipping.

Is this possible with SDL (without calling SDL_UpdateRect()) and if yes how?

Thanks,
Stephan

Stephan Goetter wrote:

I want to use SDL_HWSURFACE and SDL_DOUBLEBUF and still write (at least
sometimes) directly into the framebuffer without flipping.

you can’t access the front buffer when using DOUBLEBUF, sorry. It’s planned
for 1.3