Great, good luck with your deadline! :)On Thu, Feb 9, 2012 at 9:26 AM, RodrigoCard wrote:
**
It is some weeks old, I will update and check if it works as soon as I
have time.
Not now, because I can’t risk break anything in my personal project in the
next weeks, it is approaching my deadline =]
Sam Lantinga wrote:
That’s weird. Are you using the latest official project?
On Wed, Feb 8, 2012 at 7:48 PM, RodrigoCard <> wrote:
Quote:
In fact, this problem was happening just with the static library, the
framework version worked just fine.
And Yes, it was not linking to the .o file.
The fix was pretty simple, I just included the “SDL_dropevents.c” in the
static library target, it was not there, ha! Silly like this. =D
But I still cant drop anything to my app, I need to change something in
the app’s plist?
Sam Lantinga wrote:
That’s very strange. If you look at the static library build step, it
builds SDL_dropevents.c, and it’s not very complicated, it’s just one
function - the one that it can’t find for some reason…
Can you look at the link line and make sure it’s linking that .o file?
On Mon, Feb 6, 2012 at 11:24 AM, RodrigoCard <> wrote:
Quote:
The library itself is builds just fine, but I got a error when linking SDL
static library in my application.
I included every framework included by SDL, and it works without
senddropfile, so I dont know what more to do for now.
I am using Xcode 4.1 on OSX Lion 10.7.2, and using a revision from a bit
before the SDL2 rename.
Here is the error:
“Undefined symbols for architecture i386:
_SDL_SendDropFile”, referenced from:
-[SDLAppDelegate application:openFile:] in libSDL.a(SDL_cocoaevents.o)
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see
invocation)"
Maybe the header is not included somewhere?
Error details:
“Ld build/Debug/coretest normal i386
cd /Users/Rodrigo/Dropbox/workspace/JoyMapper
setenv MACOSX_DEPLOYMENT_TARGET 10.6
/Developer/usr/bin/clang++ -arch i386 -isysroot
/Developer/SDKs/MacOSX10.6.sdk
-L/Users/Rodrigo/Dropbox/workspace/JoyMapper/build/Debug
-L/Users/Rodrigo/Dropbox/workspace/JoyMapper/…/dev/SDL-1.3.0-src/Xcode/SDL/build/Development_native_only
”-L/Users/Rodrigo/Dropbox/workspace/JoyMapper/…/…/…/Workspace
Libs/SDL-1.3.0-src/Xcode/SDL/build/Development_native_only"
-F/Users/Rodrigo/Dropbox/workspace/JoyMapper/build/Debug -filelist
/Users/Rodrigo/Dropbox/workspace/JoyMapper/build/JoyMapper.build/Debug/coretest.build/Objects-normal/i386/coretest.LinkFileList
-mmacosx-version-min=10.6 -framework OpenGL -framework Carbon -framework
ForceFeedback -framework AudioUnit -framework CoreAudio -framework
CoreAudioKit -framework IOKit -framework Cocoa -framework Foundation -lSDL
-o /Users/Rodrigo/Dropbox/workspace/JoyMapper/build/Debug/coretest"
Sam Lantinga wrote:
What was the linker error? I build regularly on OS X here with everything
enabled and haven’t seen an issue… ?
On Wed, Feb 1, 2012 at 3:11 PM, RodrigoCard <> wrote:
Quote:
I got a linker error when building SDL in Xcode with the new drag n drop
API enabled.
Since I was not using it I just commented the code and built it normally.
Now I want to take a look, but dont know what to do.
I need to include some framework or library I dont know?
thanks!
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