Hello : )
I would like to create multiple views and to support zooming or scrolling in individual views.
However it seems to be recommended that when I want to zoom in and out, I shall modify the texture’s destination rectangle, is there no way to first draw the scene to a render target, then transform it, and then actually draw that transformation?
I would be very glad if you could - if it is possible - give me some pointers into the right direction!
E.g. scene (sprites/multiple textures) is drawn to a 1280x720 render target and then scaled up to game’s selected resolution of 1920x1080.
Thanks for your time! : )