As I understand the Lesser General Public License agreement I must do one of
these two things
- GPL my program
or
- or dynamically link to sdl. and include the sdl source code.
Now here is my problem according to the FAQ in order to use sdl with borland
C++ I need to include sdl_main.c in my project but I would be breaking the
license agreement if I did not gpl my program. I’ve been told that it is
possible to create a sdl_main.dll and therefore I can comply with the
license. Now how do I create a dll out of sdl_main.c and any other
information I need to compile and link my program._________________________________________________________________
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on 8/23/01 11:55 PM, Corey Struble at gamegod3001 at hotmail.com wrote:
As I understand the Lesser General Public License agreement I must do one of
these two things
- GPL my program
or
- or dynamically link to sdl. and include the sdl source code.
Now here is my problem according to the FAQ in order to use sdl with borland
C++ I need to include sdl_main.c in my project but I would be breaking the
license agreement if I did not gpl my program. I’ve been told that it is
possible to create a sdl_main.dll and therefore I can comply with the
license. Now how do I create a dll out of sdl_main.c and any other
information I need to compile and link my program.
If I’m not mistaken, sdl_main is public domain for that reason.
But check. I could be totally wrong.
-John
John R. Hall wrote:
Corey Struble wrote:
Now here is my problem according to the FAQ in order to use
sdl with borland C++ I need to include sdl_main.c in my
project but I would be breaking the license agreement if I
did not gpl my program.
If I’m not mistaken, sdl_main is public domain for that reason.
But check. I could be totally wrong.
From the source …
"SDL_main.c, placed in the public domain by Sam Lantinga 4/13/98"
Regimental Command
Generic Armored Combat System
http://regcom.sourceforge.net