How do I take advantage of functions like SDL_FillRect which use Surfaces when I am primarily drawing directly in Textures?
Before I reinvent the wheel is there any tricks I can use?
How do I take advantage of functions like SDL_FillRect which use Surfaces when I am primarily drawing directly in Textures?
Before I reinvent the wheel is there any tricks I can use?
I use SDL_SetRenderTarget
/ SDL_RenderFillRect
when working with textures, but it does mean that the texture must have SDL_TEXTUREACCESS_TARGET access.