I’m adopting awesome SDL_RenderGeometry
to render my sprites. When I want to flip horizontally/vertically, my method is switching texture coordinates of top-left and bottom-right of sprite’s rectangle. Everything works fine, until I’m trying to test software renderer (using SDL_RENDERER_SOFTWARE), apparently nothing is drawn at all. Is this a bug or misuse?
I think this should work. Can you open an issue on
with a test-case
Issue has been created.
@Jack-Ji
Thanks ! I’ve fixed the issue.
when the software render tries to reinterpret a SDL_Rect from 2 Triangles, if possible, it didn’t handle vertical / horizontal flips.
Please give a try.
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