“Stephane Marchesin” <stephane.marchesin at wanadoo.fr> wrote:
Uri Pui wrote:
I am using SDL 1.2.9 from the sources.
[…]
Try reverting to SDL 1.2.7. The SDL_DSP_NOSELECT will work again, try it.
Thanks alot. That did the trick. After some ‘%%ebx clobbered’ errors
that were easily to fix, I’ve got sound running in SDL-apps and -games.
Although sound is stuttering as hell. But that’s another story.
Regards,
Uri___________________________________________________________
Telefonate ohne weitere Kosten vom PC zum PC: http://messenger.yahoo.de
“Stephane Marchesin” <stephane.marchesin at wanadoo.fr> wrote:
Uri Pui wrote:
I am using SDL 1.2.9 from the sources.
[…]
Try reverting to SDL 1.2.7. The SDL_DSP_NOSELECT will work again, try it.
Thanks alot. That did the trick. After some ‘%%ebx clobbered’ errors
that were easily to fix, I’ve got sound running in SDL-apps and -games.
Although sound is stuttering as hell. But that’s another story.
That’s what I was afraid of… the timing isn’t precise enough…
-Sam Lantinga, Senior Software Engineer, Blizzard Entertainment
Try reverting to SDL 1.2.7. The SDL_DSP_NOSELECT will work again, try it.
Thanks alot. That did the trick. After some ‘%%ebx clobbered’ errors
that were easily to fix, I’ve got sound running in SDL-apps and -games.
Although sound is stuttering as hell. But that’s another story.
Ok, I’ll try to make a scheduler-independent fix for it.