Freelancers

I have this game that I’ve been working on for the past year, and I’d really like to share it with the world, but I really only know how to run it from within Xcode. So I was thinking that maybe I should look into hiring a freelancer to help me build it into an installer, and also maybe clean up the code a little. I thought I might use eLance.com or something like that, but they take a cut of the money. So does anyone have any suggestions on a good way to connect with a coder I can hire for a simple job?

Message-ID: <1425710155.m2f.47215 at forums.libsdl.org>
Content-Type: text/plain; charset=“iso-8859-1”

I have this game that I’ve been working on for the past year, and I’d really
like to share it with the world, but I really only know how to run it from
within Xcode. So I was thinking that maybe I should look into hiring a
freelancer to help me build it into an installer, and also maybe clean up the
code a little. I thought I might use eLance.com or something like that, but
they take a cut of the money. So does anyone have any suggestions on a good
way to connect with a coder I can hire for a simple job?

There’s this list, I think there’s another SDL mailinglist that’s for
just job announcements, and there’s at least one SDL forum that isn’t
mirrored to a mailinglist. If those don’t provide Xcode help after a
while then you might expand out to job sites & such: freelancer sites
are not the only option here (for example, there’s Monster or
Craig’slist), just remember not to raise the requirements too high
(e.g. do you really care if they have a degree?). Also, even if noone
bites the hook here, I believe there are enough MacOS and iOS devs
here to work you through the process.

I could probably help some if you want to do a Windows release, but I
have a few projects that mean I’m not willing to do code cleanup, and
I would want the work credited to the group I’m with right now…
which doesn’t even have a name, so no dice.> Date: Sat, 07 Mar 2015 06:35:55 +0000

From: “Explodey”
To: sdl at lists.libsdl.org
Subject: [SDL] Freelancers

Hi Explodey,
I have been working on a new commercial SDK based on SDL and plan to
soft-launch soon. As a consequence of trying to make everything
turn-key and accessible to more people, I had to solve the problem you
describe of easily managing and building the same project for multiple
platforms and dealing with all the crazy rules and differences in
packaging and distribution.

While my initial target audience was for new game developers,
depending on the complexity of your 3rd party library dependencies, my
SDK may be well suited to help porting existing SDL games. You’ll
obviously end up doing the porting work yourself, but my SDK is
designed to make this easy and this should be a lot cheaper than
hiring somebody. (I support OS X, SteamOS/Linux, Windows, iOS, and
Android right now out of the box.)

I’m starting to look for testers/feedback, so if you (or anybody else)
is interested, please contact me and let’s talk.

Thanks,
EricOn 3/6/15, Explodey wrote:

I have this game that I’ve been working on for the past year, and I’d really
like to share it with the world, but I really only know how to run it from
within Xcode. So I was thinking that maybe I should look into hiring a
freelancer to help me build it into an installer, and also maybe clean up
the code a little. I thought I might use eLance.com or something like that,
but they take a cut of the money. So does anyone have any suggestions on a
good way to connect with a coder I can hire for a simple job?

Thanks for your replies folks. I actually found a coder who’s interested in doing a trade: I’m a composer/audio engineer and I’m gonna help him with some music he’s working on in exchange for him helping me build an installer. And btw, if anyone else is interested in doing a similar trade, I’ve got other projects I could use help with, and I’m always up for doing music/audio production work.

And Eric, your project sounds interesting. Why don’t you give me your contact info so I can find out more.